Access material properties via script?

Hi all,

I'm writing a ray tracer (largely based on Peter Shirley's Galileo, but with some custom code), and I'd like to be able to render my G8M characters and DAZ scenes. I can use OBJ files, even making use of the MTL, but the MTL file that's output by default represents very little of the actual information beyond diffuse color, diffuse texture, opacity, in most cases. I've exported OBJ with a character using both 3Delight and Iray source materials, and the amount and type of material information seems to be about the same in both cases. Is there a freely available current reference for scripting in DS 4.10? The wiki is incomplete and isn't exactly helpful for a newcomer.

Thank you

Comments

Sign In or Register to comment.