G2F Androgynous morph - any pictures?

KatteyKattey Posts: 2,899
edited June 2013 in The Commons

I can't see this morph by its own from promo pages. Can anybody provide any pictures of it with 100% dial alone?

Post edited by Kattey on

Comments

  • willowfanwillowfan Posts: 238
    edited June 2013

    Androgynous front back and side

    andside.png
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    andback.png
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    andfront.png
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    Post edited by willowfan on
  • KatteyKattey Posts: 2,899
    edited December 1969

    Thank you for the pictures

  • pwiecekpwiecek Posts: 1,577
    edited December 1969

    I have a longstanding problem with clothing for this type of morph. Most clothing works fine, but any clothing with vertical straps that cross the breasts (suspenders) the straps spread out in an unrealistic way. Any chance to see how that works?

  • DavidGBDavidGB Posts: 565
    edited December 1969

    pwiecek said:
    I have a longstanding problem with clothing for this type of morph. Most clothing works fine, but any clothing with vertical straps that cross the breasts (suspenders) the straps spread out in an unrealistic way. Any chance to see how that works?

    The solution would be rigidity groups for the straps so they maintain their even shape and width when the automatic morphing occurs to fit the clothes ot the figure morph.

    In an ideal world, vendors would set up rigidity groups in their products on straps, zips, buttons and whatnot. It would actually mean they could rely on the auto-morphing to cover many more of the morphs in the figure the clothes were for , including morphs that don't come out until way after the clothes were made, rather than the vendor hand making/correcting all the FBMs and PBMs in the clothes. Sadly many vendors don't seem to set up rigidity groups, but in DS at least the user can.

    Otherwise one can go old school and just correct the distortions with morphs created with DFormers/magnets or an external modeller.

  • MallenLaneMallenLane Posts: 160
    edited June 2013

    Despite some comments here and there, this is actually a new shape, its not just Genesis1...

    And I also didn't shape it with the intention of it making males. The chest is not shaped that way. Yes, it flattens down mostly, but it's still a breast shape to it's flow and sternum curve. I included it more to add a bit of masculine into the feminine, or toning it back a little, for those who wanted that.

    Post edited by MallenLane on
  • MallenLaneMallenLane Posts: 160
    edited December 1969

    And before I get yelled at "Argh you just didn't want us using it to make men!!!" no, it was made the way it was because that preserves clothing performance on the morph better. As seen in the bikini.

    bikini.PNG
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  • agent unawaresagent unawares Posts: 3,513
    edited December 1969

    I like it very much. Androgynous but still a female shape. It's going to be way nicer for boyish-looking women than trying to add a bit of a male shape which would always ruin the breasts.

  • MallenLaneMallenLane Posts: 160
    edited December 1969

    I like it very much. Androgynous but still a female shape. It's going to be way nicer for boyish-looking women than trying to add a bit of a male shape which would always ruin the breasts.

    that was the goal, yes. :)

  • pwiecekpwiecek Posts: 1,577
    edited December 1969

    DavidGB said:
    pwiecek said:
    I have a longstanding problem with clothing for this type of morph. Most clothing works fine, but any clothing with vertical straps that cross the breasts (suspenders) the straps spread out in an unrealistic way. Any chance to see how that works?

    The solution would be rigidity groups for the straps so they maintain their even shape and width when the automatic morphing occurs to fit the clothes ot the figure morph.

    In an ideal world, vendors would set up rigidity groups in their products on straps, zips, buttons and whatnot. It would actually mean they could rely on the auto-morphing to cover many more of the morphs in the figure the clothes were for , including morphs that don't come out until way after the clothes were made, rather than the vendor hand making/correcting all the FBMs and PBMs in the clothes. Sadly many vendors don't seem to set up rigidity groups, but in DS at least the user can.

    Otherwise one can go old school and just correct the distortions with morphs created with DFormers/magnets or an external modeller.


    Thanks.

    I would think that would not work, because I do want them to morph in the z dimension, but not the x.

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