V4 for Genesis 2 Fem: Easy way to resave existing mat presets as DUF?

AnIronButterflyAnIronButterfly Posts: 252
edited December 1969 in The Commons

I've got the feeling I'm missing something as I look at attempting to do this, given I'm coming off a 4-day migraine--so, please
forgive me if this's already been asked/answered and I'll happily take a pointer to the right thread if there is one!

Per the Victoria 4 for Genesis 2 Female product listing:

“Due to a limitation in how DAZ Studio handles presets, only material presets which are in DUF format can be directly applied.
Any existing material presets must be re-saved in DUF format from the original Victoria 4.”

Is there a quick and easy way to resave the matarial presets as DUF format--without corrupting or fouling up the existing presets
one has installed?

Thanks!

Kat aka An Iron Butterfly

Comments

  • TheKDTheKD Posts: 2,691
    edited December 1969

    I could be wrong. I think you put on the material, then file > save as > material preset.

  • MallenLaneMallenLane Posts: 160
    edited December 1969

    it's a different format that's being created, so saving the new one has no effect on the old one,

  • AnIronButterflyAnIronButterfly Posts: 252
    edited December 1969

    Thanks, Mallen! (And thank you for your explanations in other threads about some of the hows and whys of things...)

    The next question is: What's the easiest way to get 'there' (DUF format) from here (DSA or DSB or DSF)?

    I do NOT use the "Content Manager" type database thing. I would much prefer the route that goes thru File > Save > etc...if possible!

    Cheers,

    Kat

  • Serene NightSerene Night Posts: 17,639
    edited June 2013

    All you do is load v4.

    You apply the v4 texture you want. make sure it aligns with v4 uv. Then go to files>save as>material preset.

    It should now be duf.

    To apply load v6, click on her skin, and merge it onto her, (you must load the directory it is stored in) or find it in Content Library>Daz Studio Formats>My Library>Presets>Materials

    Post edited by Serene Night on
  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    I put this together to show the process, hopefully it helps: http://www.youtube.com/watch?v=J39mcUV5rCE

    -- Morgan

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    There have been many a script written to convert stuff. Not sure why someone hasn't jumped on this one to write a script to transfer a folder of dsf to duf. Not to mention pointing said script at a pz2's and be able to do the same thing. Need a script writer pronto!

  • swordkensiaswordkensia Posts: 348
    edited December 1969

    Really can't be bothered with all of this conversion nonsense..

    Daz should have made it compatible themselves without having users jump through hoops.

    As it is Gen 2 is LESS adaptable and Versitile than the 'Older Figure' it is replacing...IT MAKES NO SENSE.!!!


    As I use LuxRender for rendering and tend to apply my Textures directly to the Figure Via Reality's Material Editor I don't have to go through this tiresome routine of having to convert to DUF etc.

    S.K.

  • linvanchenelinvanchene Posts: 1,382
    edited November 2013

    edited and removed by user

    Post edited by linvanchene on
  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    I have thought about this, here's what I said in reply to someone who asked me:

    Hmm, in one sense I think it would be trivial - use the same code as in the Duplicate IDs script to get the current content folder, then apply each pz2 or mc6 or dsa file there to V4 (which would probably need to be loaded by the user) and then save it as a materials preset. The snag would be that not every material is meant to change every surface area - makeup poses typically change only the face, lips usually (but not always) have their own settings, there may be a tattoo option that affects one of more body parts and so on - trying to figure out which zones should be saved would be much trickier, though it might be possible to parse the original file (at least as long as it hadn't been hacked) to read the material zones modified (for example in a .dsa preset it would just be a matter of finding the switch line in the material setup block and then reading the name in each case line, a .dsf preset could be opened as an object and probably fairly easily checked, but pz2 and mc6 files might be trickier to parse reliably).
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Hey Richard.

    Most folks wouldn't even know what to do with a script that was meant to something else. You would inundated with folks asking over and over again. If you took your Dup ID script and perhaps added in the needed parameters and renamed it and posted it anew then you might have a script that won't get everyone confused. I didn't even know your script could be multi useful like that.

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    It can't, I meant I would steal that bit of code but then make the rest of it do something else. I'm a very lazy coder, I always try to reuse something I have already written first and custom code second.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Ah, sorry. I mis read things then. It would be appreciated if you would do the script though. Your scripts are always good and work as expected. Gracias!

  • Dino GrampsDino Gramps Posts: 0
    edited December 1969

    My answer is to only convert as you need it. I started on a process to get all my content into Smart Content. Couldn't get anything else done. Now if I use an item that isn't already there, I'll take the time to put it in Smart Content. Much less tedious. I'll use the same process with clothing and materials if and when I use G2F.

  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    I'm afraid I'm only converting main figures. Not all the makeup options. It takes too much time. Sadly, I have quite a few v4, and even more m4 so when Michael 6 is released I will be spending a lot of time tinkering with the legacy textures.

    I do prefer the v5 uv's on v6. So it may be as well, that, I eventually don't use v4 stuff that much long run.

  • AnIronButterflyAnIronButterfly Posts: 252
    edited December 1969

    @ Cypherfox: Thanks for the video tips and stuff. I'm only going to convert a couple of PAs worth of characters that I really use a lot--and I'll do the V5 and Genesis 1 stuff first. So, I'll probably do it as I go, here and there. It's the how-to that I needed. :)

    @ Richard H: If you might create a handy dandy script, I'm sure there'd be a great many VERY happy people out there! (Starting with ME! I've used your DS Prep script alot...)

  • loveitloveit Posts: 62
    edited December 1969

    how do you do this in poser thanks

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    You can't. However, if the materials are available at all theya re presumably available as either .duf files (don't need converting) or MC6 or PZ2 files (may work, as long as you use a .duf preset for a V4 set to change the UVs first).

  • GnotMeGnotMe Posts: 131
    edited December 1969

    Cypherfox said:
    Greetings,
    I put this together to show the process, hopefully it helps: http://www.youtube.com/watch?v=J39mcUV5rCE

    -- Morgan

    Thanks a lot this is very, very helpful. I really appreciate that this takes quite a bit of time to prepare and make available.

    Any chance of explaining how to do the analogous conversion for V4 Shapes to Genesis2 ?

    Dan

  • GnotMeGnotMe Posts: 131
    edited December 1969

    I got this fantastic step by step instruction from Melissa Conway.

    http://www.daz3d.com/forums/discussion/24152/P150/#360833

    I've also copied it here to make it easier to access:


    Hi Dan.

    It doesn’t look like anyone answered you..? This is what I did:

    Open Daz Studio and delete genesis.
    Load Victoria 4.2.
    Select her, find the character material mat intended for V4 that you want to use and double-click to load.
    Click File, Save as, Material(s) preset. Name the file and click Save. If the Material(s) Preset Save Options box pops up, click Accept.
    Delete V4.

    In the Smart Content tab under Figures, load Genesis 2 base female.
    If you want the V4 shape, go to the Shaping tab, find Victoria 4 and set the slider to 100%.
    In the Surfaces tab under Editor, click on Genesis 2 Female so it is highlighted. To the right, you will see (28): UV Set.
    Click the down arrow for the UV Set and choose Victoria 4.
    You will see the Genesis 2 Female mat become distorted.

    Find your saved material file (unless you changed the location, it should have saved in the same place as the original material mat under the Content Library tab).
    Double-click to load.

    Hope this works.

    M.

  • CypherFOXCypherFOX Posts: 3,401
    edited June 2013

    Greetings,

    drdancm said:
    Cypherfox said:
    Greetings,
    I put this together to show the process, hopefully it helps: http://www.youtube.com/watch?v=J39mcUV5rCE

    -- Morgan


    Thanks a lot this is very, very helpful. I really appreciate that this takes quite a bit of time to prepare and make available.

    You're very welcome! It's useful for me to practice making screencasts, as I'm hoping to make some for my own software products. I'm very glad you found it useful!
    Any chance of explaining how to do the analogous conversion for V4 Shapes to Genesis2 ? DanAh...that, I'm afraid, I cannot. It would be a boring video, just watching the browser refresh Dimension3D's store page. :) More seriously, for that, you will need to wait until Dimension3D releases a new content pack for his very excellent Generation X plugin to convert older morphs to Genesis 2. It's likely to be a bit, as it's a lot of work to do, and it's going to cost a bit, but in exchange you'll get your older morphs working on Genesis 2. I've considered doing a screencast of using GenX to transfer a character to Genesis, but I'm fairly sure someone else has already done that, since the product has been around so long. -- Morgan
    Post edited by CypherFOX on
  • linvanchenelinvanchene Posts: 1,382
    edited November 2013

    edited and removed by user

    Post edited by linvanchene on
  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    If there's a DS script (.ds, .dsa, .dsb or .dse) or a DSON file (.dsf or .duf) with the same name as a Poser library file then DS will load/execute the native file when the Poser file is double-clicked. I'm not sure it's absolutely official, but the usual name is just "companion file".

  • edited December 1969

    Hello,
    I have had success using this script: http://www.sharecg.com/v/70109/view/8/Script/Genesis1-surfaces-for-Genesis-2-Female-DS-script (by
    BlackFeather1973) for loading DSA material presets onto Genesis 2. I'm not sure why just a change in the material/surface names is working, but it works fine for me.. Except occasionally I have to change the 2_SkinEars setting by hand. May be a typo in the script. And sometimes need to switch the UV myself, sometimes not.
    When I using the stock Gen2, and hit a .dsa, nothing happens at all. It's like I never hit it. Run the script, let it change the surface names to the legacy surface style, and the dsa loads right up.
    Can someone else try and confirm? My Studio is installed over old versions of DS, so I'm not 1000% sure it's not because of some artifact, or if this indeed working better then I expected.

  • linvanchenelinvanchene Posts: 1,382
    edited November 2013

    edited and removed by user

    Post edited by linvanchene on
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