Help with Morph Loader
AngelusPrime
Posts: 60
Hi, all. Here's my dilemma. I have scene saved with a bunch of dialed and morphed characters, but now I want to create either CR2s of them or inj/rem files at least. I'm trying to use Morph Loader in DS 4.6 and this is the result I get. (See below).
What am I doing wrong? I load the scene in DS4.6, get rid of any clothing, and just click export as an obj. Then when I try to load the new morph, the face looks fine, and some of the proportions are fine, but as you can see, the mesh explodes. Help?
Morph_loader_fail.jpg
768 x 891 - 106K
Comments
The vertex order is getting changed, somehow. What are your settings fro OBJ export and morph import? Did you apply SubD to the saved figure?
I didn't change anything from whatever was default... but I'll pay attention again to vertex order. Give me a few and I'll be back with updates.
Before anything though.... here's a dumb question. When loading the morph, should I go to Edit>Object or Edit>Figure?
Either should work, as far as I know they both launch the same feature.
Ok. Still no luck. In order, the pics are what the character should look like, the OBJ Export Settings, and the Morph Loader settings.
Ah, you are using Morph Loader Advanced - that does seem to be fussier than Pro. You could try pro, or you could try unchecking the use bone welds option.
Same exact issue on both occasions, using Pro, and unchecking the option.
Ok, so I got the morphs to load! Yay! I unchecked the Bone Welds option and the morphs loaded. HOWEVER.... that leaves V4 completely broken while posing. See example below. Please help?
Did the morph scale the figure? If you just plain import as OBJ and stand it beside the zeroed V4, are the bits in roughly the same position?
This one in particular *is* scaled, but I've tried it with one that's just dial-morphed and while it's not as bad, it is still broken, especially around the feet and hands.