DS V4 dynamic cape questions - does not fit to figure

jakibluejakiblue Posts: 7,281
edited June 2013 in The Commons

this one:
http://www.daz3d.com/dynamic-cape

I load V4. Pose her. Load the dynamic cape...but it doens't "fit to" V4. I can't find anything in the dynamic control to fit to. And when i click on the cape and go to parameters, there's no "fit to" showing.

What am i missing???

Post edited by jakiblue on

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    It's not a conforming [fit to] item. It's dynamic. Load the item and run the drape. I don't have that all installed on this computer to give a detailed reply atm. Seems to me that there is a video or two showing how to use their products over at Youtube.com.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    i did all that.
    Loaded the cape, it appears slightly behind V4. I run the drape after setting all the collision items and the cape just moves down bit by bit. It stays stretched out flat exactly as it loaded.

  • patience55patience55 Posts: 7,006
    edited December 1969

    In watching this film, I'll hazard a guess that they through in some wind!

    http://www.youtube.com/watch?v=LuaylSH0diY

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    i watched that but all it does it show you how it moves in an animation. it doesn't show you how to load and get it conformed/fit to v4.

    I loaded V4 in default pose.
    I loaded the cape.
    I set up the collision etc and then hit drape.
    The cape starts to flow down and sits on V4 nicely.
    As soon as I pose V4, the cape stays where it is. It's not "fit to" or attached ot V4 in any way, and I can't find any way of doing that. So i can't figure out how to get the cape to fit to V4 when I pose her.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    For instance, the V4 dynamic bodysuit, when I load it, i go to parameters and under "misc" it has "fit to" and V4 is selected. Yet the dynamic cape does not have that at all. It's a prop.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Yes I noticed it doesn't provide much information.

    Working on some vague memories here ... load everything, then on the start frame, run the drape for the "one frame". May have to run it 1 1/2 or 2 times to get it down where you want it to start with.

    Use perspective view to look around, do not reposition V4. [or touch the cape!]

    Then run the drape for the animation sequence [might want to keep it on the short side until it's going how you want it to].
    That's what I'm doing right now. And it appears to be staying with the figure [I'm using Gen1] in a down position. I think all the choices for the drape are 'default' that I'm using.

    one_plus_times.jpg
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  • patience55patience55 Posts: 7,006
    edited June 2013

    Well so much for that. In the short walk while draping, the cloak stayed with the figure. But when finished and just playing the animation, the cloak animates in start position and Gen1 walks on without it. And it won't redrape at the last position if I try to move it there to end up there for the sequence.

    Found some more tutorials which may or not be of some help: Click Here

    Post edited by patience55 on
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Yep, that's the thing. The cape itself will not fit to the figure - at all. Every other dynamic clothing I have either loads "fit to" as default, or you can do it in the parameters tab. This particular item has no way of fitting it to the figure and you NEED that for it to stay with the figure when posed.

    I cannot work this out. I redownloaded it today so it's not like it's an old item that got updated and I missed the update.

  • patience55patience55 Posts: 7,006
    edited December 1969

    I even tried it with another figure, M4 ... no better. Was also using a fresh download.

    It would be a long journey, but manually one frame at a time is about it. One can move the items around using the x,y,z controls on the Parameters Tab but of course it flattens every time you touch it. So have to do all that very carefully. I have a morphing conforming cape I think I'll use instead.

  • mrposermrposer Posts: 1,130
    edited December 1969

    Sorry I don't have that product but I was wondering if since its a prop instead of a figure you would load V4 in default, load the cape, make sure it is placed properly, then parent the cape to V4 neck, then do your static drape or animated drape... sorta like in poser where the dyanamic clothing are all props instead of dynamic figures.

  • patience55patience55 Posts: 7,006
    edited June 2013

    MrPoser said:
    Sorry I don't have that product but I was wondering if since its a prop instead of a figure you would load V4 in default, load the cape, make sure it is placed properly, then parent the cape to V4 neck, then do your static drape or animated drape... sorta like in poser where the dyanamic clothing are all props instead of dynamic figures.

    Tried that too. No dice. Doesn't recognize that there is anything to drape unless it's "a lone" item. I also tried parenting a figure to it and that confused it. About the 3rd or 4th frame it crashed the program.

    Post edited by patience55 on
  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    Dynamic Clothing is not about "fitting to" or "parenting", it is about positioning and colliding. It looks to me, from the Product page, that the cape connects to V4 by the Neck. Provided that the cape is positioned correctly around the neck at the start of the drape, and the Neck of V4 is checked as a collision item (as well as the rest of the Body), it should work OK.

    I am almost tempted to buy it just to test it for myself!

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Cayman said:
    Dynamic Clothing is not about "fitting to" or "parenting", it is about positioning and colliding. It looks to me, from the Product page, that the cape connects to V4 by the Neck. Provided that the cape is positioned correctly around the neck at the start of the drape, and the Neck of V4 is checked as a collision item (as well as the rest of the Body), it should work OK.

    I am almost tempted to buy it just to test it for myself!

    but that's just it, it doesn't.
    every other dynamic item i own is "fit to" V4. The cape is the sole exception.
    You can drape the cloak ok, but the second you pose V4 OUT of the default zero pose, the cape stays where it is, and doesn't follow V4.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    ok, 3 screenshots attached.

    Step 01 - load V4. Load cape. You can see the cape is around her neck, but in the dynamic window there is NO figure listed near the cape.

    Step 02 - drape done.

    Step 03 - pose V4 and cape stays up in the air because it is not attached to V4.

    step03.jpg
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    step02.jpg
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    step01.jpg
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  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    Step 3 - you should be in Animated mode, not Single Frame mode.

  • scorpioscorpio Posts: 8,413
    edited December 1969

    Try parenting cloak to V4 (I used Neck) pose V4, unparent cloak and drape.

  • scorpioscorpio Posts: 8,413
    edited June 2013

    Actually with the cape parented to the neck I can drape it parented - I'm using Genesis so don't now if that makes a difference.

    Just tried works with V4

    Post edited by scorpio on
  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    Practically any Dynamic Clothing pose which is not the Default T-pose needs to be set using animation.

    1. Drape cloth on Figure in Default Pose

    2. Open the Timeline: Window > Panes > Timeline

    3. Move marker to Frame 20

    4. Set new Pose.

    5. Move marker back to 0

    6. Run Drape in Animated Mode

    That's the bare bones of it, anyway. Good luck!

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    Dynamic draping has to be the last thing you do, even if the item is a conformer. It doesn't redrape to accommodate changed poses. As the others have said, load it and parent it to a zeroed figure in frame 0, go to frame 30 and apply the pose to V4, then back to frame 0 and drape so that it adjusts to the pose - doing a static drape on the zeroed figure in frame 0 starts the cape off in a better position, since it's a long way off the figure on load, but isn't absolutely required.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Just so you know many of the Dynamic clothes don't have a Fit to function espeacilly a lot of the freebies (yes many do). But yes when you don't have a fit to then the only option is animated draping.

  • SpottedKittySpottedKitty Posts: 7,232
    edited June 2013

    Szark said:
    Just so you know many of the Dynamic clothes don't have a Fit to function

    It seems to be just the dynamics that are set up as single-part props as opposed to multi-part figures that don't allow the use of fit-to. I have a few, and they all work properly if you're careful with setting up. The cloak is particularly awkward because it takes such a long time to drape down from the default straight back position, I needed several drapes with some gravity fiddling in the middle, but I did eventually end up with something that would have looked good if I'd had the time to give it a couple dozen more drapes. Incredibly fiddly, but doable.

    BTW, I did it as single-frame drapes, cloak parented to the neck and zeroed, then a bit of Y and Z translate to get the neck hole to match the figure's neck.

    Post edited by SpottedKitty on
  • ThespiSisThespiSis Posts: 118
    edited December 1969

    Some dynamic items will not have a "fit to" option simply because the garment goes outside of the bounds of skeleton created by the autorigger Martin uses. Any cloaks, capes, things like the kimono, etc simply *can't* be rigged the way items that fit closer to the body can. Even items that can be rigged aren't really conforming and only follow the body moderately well and will often look better if draped with an animated drape. For this cape, you will need to either do an animated drape or the following steps (will only work for capes/cloaks/ponchos).

    Parent the cape to her neck.
    Pose
    Set cape to collide with only the neck, head, and left and right collars.
    Increase internal pressure to at least 20 and run a single frame drape. The pressure will cause the cape to lift away from the body and out.
    As soon as it's free of all body parts it was poking though when you did your pose, stop the drape.
    Set cape to collide with rest of body, clothing, etc.
    Change internal pressure to 1 or 2.
    Drape again.

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    ThespiSis said:
    Some dynamic items will not have a "fit to" option simply because the garment goes outside of the bounds of skeleton created by the autorigger Martin uses. Any cloaks, capes, things like the kimono, etc simply *can't* be rigged the way items that fit closer to the body can. Even items that can be rigged aren't really conforming and only follow the body moderately well and will often look better if draped with an animated drape. For this cape, you will need to either do an animated drape or the following steps (will only work for capes/cloaks/ponchos).

    Parent the cape to her neck.
    Pose
    Set cape to collide with only the neck, head, and left and right collars.
    Increase internal pressure to at least 20 and run a single frame drape. The pressure will cause the cape to lift away from the body and out.
    As soon as it's free of all body parts it was poking though when you did your pose, stop the drape.
    Set cape to collide with rest of body, clothing, etc.
    Change internal pressure to 1 or 2.
    Drape again.

    Great tips there, ThespiSis! Thanks for that! :)

  • patience55patience55 Posts: 7,006
    edited December 1969

    ThespiSis said:
    Some dynamic items will not have a "fit to" option simply because the garment goes outside of the bounds of skeleton created by the autorigger Martin uses. Any cloaks, capes, things like the kimono, etc simply *can't* be rigged the way items that fit closer to the body can. Even items that can be rigged aren't really conforming and only follow the body moderately well and will often look better if draped with an animated drape. For this cape, you will need to either do an animated drape or the following steps (will only work for capes/cloaks/ponchos).

    Parent the cape to her neck.
    Pose
    Set cape to collide with only the neck, head, and left and right collars.
    Increase internal pressure to at least 20 and run a single frame drape. The pressure will cause the cape to lift away from the body and out.
    As soon as it's free of all body parts it was poking though when you did your pose, stop the drape.
    Set cape to collide with rest of body, clothing, etc.
    Change internal pressure to 1 or 2.
    Drape again.

    Thank you, this helps a lot.
    After the initial Pose though, D/S4.5 and V4.2, I have to unparent the cape or it simply will not drape, nor can any collisions be set. So I did.
    After the 2 drapes, then at another position I tried to set a pose.
    Got to redo the initial drape then at "0". [one day I might learn]
    Then changing it over to an animated drape; got the plugin to make the animated drape from Pose 1 to Pose 2. :-)

  • ThespiSisThespiSis Posts: 118
    edited December 1969

    I'm confused. Are you trying to do an animated drape or a single frame drape? If you're trying to do an animation, you'll just choose animated, and it will automatically drape each frame. If you want to make sure your item is draped all the way through, then either start with a single frame drape before running the animation or add extra frames before the beginning of the animation to allow the item to settle before the animation begins.

    Also, if doing a single frame drape and parenting doesn't work, you can also use the parameters tab to manually move the cape where it needs to be.

  • patience55patience55 Posts: 7,006
    edited December 1969

    ThespiSis said:
    ... edit ...
    If you want to make sure your item is draped all the way through, then either start with a single frame drape before running the animation ...
    edit ...

    Yes this is what I was trying to do. What I have to remember is to set the end pose for the animation before running the 1st frame's "single frame drape".

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