Tumbleweed experiment
Retro Lad
Posts: 471
Last year I tried making respectable looking tumbleweeds in both Bryce and Carrara. Although I feel Bryce is a far better terrain modeler than Carrara, the plant editor in Carrara is better than the one in Bryce.
I have attached snapped pictures of some tumbleweeds I created using Carrara's many options last year, and if any of you know better ways of making realistic tumbleweeds please post your methods.
Thanks
tumbleweed YEW 3G - Capture 2.jpg
1680 x 1010 - 275K
tumbleweed YEW 3G - Bryce trunk 5-5.PNG
1680 x 1018 - 480K
tumbleweed YEW 3h.JPG
1680 x 1018 - 331K
Comments
I reckon Philemo's hair to mesh plugin could make some tangled shrubs, one could grow hair on the converted mesh too
i like your carrara colors. looks Teal
I haven't tried tumblweeeed before..
here's what I tried
created an organic primitive
created a tree and modified the parameters a fair bit
created a surface replicator for the tree onto the organic primitive and fiddle with the numbers etc..
ended up with this as a quick demo... dunno if it looks right but can be adjusted a lot in the plant editor
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Stezza
Your tumbleweed gave me an inspiration for a mutating monster Tumbleweed image idea.
An old 1960s "Outer Limits" TV episode had a couple terrorized by an alien force that took over and controlled tumbleweeds, rocks, frogs, etc. They didn't have a lot of money for the episode, and they didn't hire Byron Haskin to direct it, so there are no wild special effects of flying boulders, mutating weeds, or giant frogs. Maybe i13s Deadstone old west town invaded by "form changing" monster tumebleweeds would be fun to make.
Selina,
That's a very good likeness to tumbleweeds I have seen out here in Southern California. I downloaded your zip file, and the file opened up in my Carrara 8.5. Thanks!
Where was that photo of the tumbleweed taken? Looks like either snow, or compacted salt, so maybe Death Valley, California, or Siberia, Russia.
i think selina is winning here
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nice to see a new carrara artist with such talent
Here is a video post of tumbleweeds that looks like something from that Outer Limits Sci-Fi episode that I mentioned.
Inspiration for CG animated tumbleweeds?
Attack of the Tumbleweeds!
https://www.youtube.com/watch?v=2XBZ9qYDxFs
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Selina,
You wrote, "I look forward to seeing your animation" ..... it will be a long while before I get to that, but thanks for your interest anyway.
I had to move early last year, and things are still a mess and disorganized in this new dump, and my CG computer setup is not like it was at my former residencee but instead is a cluttered, clumsy, mess. Such is the life of most non-commercial artists. "sell-out, sell out", .... "I am not a number, I am a free man", as Patrick McGoohan said in the 1960s British TV series, "The Prisoner".
I attached my favorite "Happy Face" snap from an old Laurel and Hardy film. Makes me chuckle everytime I look at it.
Selina's is far better than mine. I started with a plant model, reduced the trunk length and width, lengthened the branches, chose the spherical tree shape. I then converted the plant model to a vertex model. First, I tried to use a modifier (spherical) but that failed miserably. Then I tried growing some hair and brushing it in a circle. Better, but not as good as Selina's.
I am going to have to load up my Carrara tumbleweed and see what tweaks I can do with it.
As street language would say, "I have been fartin about with other stuff lately" So it's time that I do some work on my Carrara tumbleweed. Meanwhile I attached some reference photos of tumbleweeds from various sources and a video.
https://www.youtube.com/watch?v=rNVcSIZyBuE
That first image (Russian Thistle) that you attached looks a lot like some plants I made with Carrara hair a while back.
Here's the image:
All the "plants" from the water line back to right before the trees are clumps of Carrara dynamic hair and I think the ones in the mid-ground are close to that Russian Thistle. They were just grown on a small plane that I scattered around with a couple surface replicators, but I bet growing it on a small invisible sphere would produce a pretty good facsimile. You even animate it pretty easily.
When I get home I'll see if I can find the file and look at what settings I used; almost all of the shape was made in the hair shader using the clump, waviness and kink channels.
Hey, have you seen that ?
http://komonews.com/weather/scotts-weather-blog/california-neighborhood-buried-in-tumbleweeds-as-the-desert-winds-blow
:-)
Looks like the tumbleweeds are trying to get into the house through the second story window. A scene right out of that 1960s Outer Limits episode I mentioned, "Cry of Silence" with the menacing hordes of tumbleweeds.
Thanks for the post, Funny.
OLD AGE STRIKES AGAIN .....HALF-WIT ME
My memory failed me again, and I just discovered from opening up Carrara on my desktop computer that I actually made my tumbleweed in Bryce first and then exported the Bryce 3ds model of it to Carrara. So I never did make that tumbleweed you see in my post in Carrara. I just used the modifiers on it.
I have being using my laptop a lot recently and the cores get dangerously hot if I try to use it for modeling and rendering. I don't want a laptop burn out.
So I am going to use the Carrara plant modeler, with my desktop computer, this time to try and ceate an in-house Carrara tumbleweed.
The Old Gas Bag has spoken.
https://apple.news/AwacDNOAOTzKikrcCzpOTeg
I took a chance and did some quick fiddling with Selina's "tumbleweed" (hmm .. maybe I should re-word that)
I used ny laptop for about 15 minutes in Cararra because the core temperatures were getting into the 130 range, and I loaded up Selina's model. The only problem seems to be those branches that stick too far out on the sides. By fiddling with many dials I was able to shrink the long branches and I ended up with a tumbleweed that is circular but looks like a bird's nest instead of a real tumbleweed.
I am going to spend some longer time on this using my desktop computer tonight.
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looking great Selina...
thanks for sharing the file
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Selina, your tumbleweeds look exceptional. Didn’t see the new file when I was posting earlier. Now I am on my IPad away from my computer. Commuting to do some research. Can’t wait to get home and load it up. Thanks for sharing.
Selina,
That's a big improvement now that those long braches are no longer there, and the compaction of the weed ball looks great. The next step is to make variations on the theme of the compacted tumblewed balls so they don't all look the same in a pile, or rolling about.
I got another fatigue attack last evening, and when that happens I am like the walking dead and even listening to favorite music or watching favorite movies doesn't help much. So no rendering last evening for me. just lumbering about like Frankenstein and listeng to tapes till I passed out.
Home and downloaded Selina's tumbleweed. Ah, the custom tree shape curve filter! I had forgotten all about that. Well done, Selina.
Oddly, Selina's TumbleWEED_Plant 2 file doesn't work properly on my machine (Mac Pro). The file seems to load, but as soon as I try to move the tumbleweed object, or move the position of the camera, the display goes crazy and nothing I do will return it to normal except closing the file and reopening it.
Hmmm. Works on mine. Windows 10.
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Here are some of the settings
trunk
branches
leaves
tree shape
experts generation 1
experts generation 2