How to adjust joint falloff zones?

EthinEthin Posts: 1,110
edited December 1969 in Daz Studio Discussion

All the stuff I've read only says to use the "Joint Editor Tool", but I haven't found any information on how to actually edit the falloff zones or even how to display them.

I could really use some help. Thanks.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    Does the figure use fall off zones? TriAx figures like Genesis don't, they use weight-maps instead.

  • EthinEthin Posts: 1,110
    edited June 2013

    Yes.
    I'm trying to learn how to do legacy rigging.

    Post edited by Ethin on
  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    There are two tabs in the Tool Settings pane with the Joint editor Tool when you have a legacy figure selected and the Parameter drop down at the top iss et to a bend - General enables the angles (which have to be on for Poser but are optional for DS) - anything between the two red lines is fixed, anything between the two green lines moves and things between a red and green line move a bit, proportional to the distance from the red line and green line; you can drag the lines to adjust the angle or enter numbers in the pane; the Matrices tab enables or disables the falloff spheres - anything outside the red sphere stays put, anything in the green sphere moves, and anything between the two moves somewhat; there spheres can be edited by moving the spheres with the tool or adjusting the sliders in the Tool Settings pane, for which you use the drop down to specify which sphere you are adjusting.

  • EthinEthin Posts: 1,110
    edited December 1969

    Ok.
    Thank you!

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