Cypress, experiment

Retro LadRetro Lad Posts: 471
edited April 2018 in Carrara Discussion

My "tumbleweed"post was a success, so now the new challenge is making decent looking Cypress Trees. I was going to buy, whenever it was on sale, Predatron's Pred Pack - Cypress Trees, but the item seems to have been pulled. What happened.

Well anyway, I posted a Cypress Tree making question in the Bryce Forum a year ago or so. One Brycer came up with a pretty good Bryce Cypress Tree, but again Carrara has better features in the plant making department.

I made a Bryce Cypress Tree but it in was "stinko".

I  attached some pictures I found of Cypress Tree from the Web.

cypress_02_jpg767dc774-1dac-4f69-8d18-5ebf00b1a62dOriginal.jpg
1600 x 1600 - 734K
Pred Pack - Cypress Trees.jpg
500 x 650 - 110K
Post edited by Retro Lad on

Comments

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited April 2018

    That's not an easy one to do. I gave it a shot though. laugh

    My model is attached to this post as a zip. Anyone is welcome to use it for any purpose you could normally use Carrara generated trees for.

    You might want to play around some more with the branch lengths and the curve for the custom tree shape. I had forgotten that custom tree shape curve setting was even in there until I saw it in Selina's tumbleweed in the other thread, but it's super useful for trying to get shapes like this. For the best result you will probably need to model the cypress tree leaves yourself - I used the pine needle group that comes in the Carrara content for mine.

    .

    Quick scene I threw together using the tree model above:

    Cypress001.jpg
    960 x 1280 - 64K
    zip
    zip
    MDOCypressTree002.zip
    776K
    Cypres003.jpg
    1280 x 960 - 177K
    Post edited by MarkIsSleepy on
  • DiomedeDiomede Posts: 15,182
    edited April 2018

    Great job, Mark.

     

    At one point, I spent a good bit of time exploring the Carrara plant editor.  Of course, I've forgtten most of it since then.  However, people might be interested in a series of posts that begin at this link.

    https://www.daz3d.com/forums/discussion/comment/2413676/#Comment_2413676

    One tip that people offered me that is pretty important to anyone intending to model and render their own trees is that the UV map for the trunks and branches should be tiled with a 3:1 ratio  (I think).  In other words, if you take your own pictures of a trunk, create your own square tileable texture, and you apply it flat without correction, it will be distorted 3:1 (I think).

     

    Post edited by Diomede on
  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    Diomede said:

    Great job, Mark.

     

    At one point, I spent a good bit of time exploring the Carrara plant editor.  Of course, I've forgtten most of it since then.  However, people might be interested in a series of posts that begin at this link.

    https://www.daz3d.com/forums/discussion/comment/2413676/#Comment_2413676

    One tip that people offered me that is pretty important to anyone intending to model and render their own trees is that the UV map for the trunks and branches should be tiled with a 3:1 ratio  (I think).  In other words, if you take your own pictures of a trunk, create your own square tileable texture, and you apply it flat without correction, it will be distorted 3:1 (I think).

     

    Interesting reading - I know I've poked my head into that thread in the past and found lots of interesting stuff, but I somehow missed your tree experiments. Wish I'd read your notes first, because I didn't start with the tree shape and ended up having to redo a bunch of settings.

    Thanks for doing all that work and posting your results!

  • DiomedeDiomede Posts: 15,182

    I forgot so much!

    I even had a post specifically on the tree shape editor that Selina used for the tumbleweed.  I'm trying not to despair.  frown

    hh03 line graph for tree shape.JPG
    1270 x 970 - 127K
  • UnifiedBrainUnifiedBrain Posts: 3,588
    Diomede said:

    I forgot so much!

    I even had a post specifically on the tree shape editor that Selina used for the tumbleweed.  I'm trying not to despair.  frown

    Thanks, I feel better.smiley

  • DiomedeDiomede Posts: 15,182
    Diomede said:

    I forgot so much!

    I even had a post specifically on the tree shape editor that Selina used for the tumbleweed.  I'm trying not to despair.  frown

    Thanks, I feel better.smiley

    LOL - at least I can help spread joy indirectly.  

     

  • MistaraMistara Posts: 38,675

    huuh??

    i ooked up the Predatron Silver Birch Trees  from my product lib and there is no link to store page ???

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    Mistara said:

    huuh??

    i ooked up the Predatron Silver Birch Trees  from my product lib and there is no link to store page ???

    Yeah - I have about a dozen of @Predatron's tree products and none of them have store pages anymore. Maybe he(?) pulled them for some reason?

  • Bunyip02Bunyip02 Posts: 8,691
    MDO2010 said:
    Mistara said:

    huuh??

    i ooked up the Predatron Silver Birch Trees  from my product lib and there is no link to store page ???

    Yeah - I have about a dozen of @Predatron's tree products and none of them have store pages anymore. Maybe he(?) pulled them for some reason?

    Same here, flower & tree products.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    It is odd and we cannot speculate the reason either, thank god Carrara has its own tree modeller so we are ok while the DAZ studio users weep as we cannot share our Carrara trees with them either unless they actually buy Carrara and export full detailed mesh.yes

    We should create and share botanical forests of Carrara format trees, make a Carrara tree repository enlightened

  • Retro LadRetro Lad Posts: 471

    Thanks for your helpful posts.

    Don't despair too much Diomede, I attempted to make a tumbleweed today from scratch and ended up giving up in an hour, or was it an hour and a half. I bought the pro version of Carrara 8.5 years ago and just loaded it up once and a while, to learn the basics. So it's work, work, work now, until the Carrara control options become second nature to me.

    MDO2010,

    Your Cypress Tree model looks like a great start to me, and thanks for the zip file and your demonstration scene of rows of Cypress Trees.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    edited April 2018

    another thing you can do for any tree is drag a plane primitive into the leaf browser

    then add that as a leaf to a tree and use a alpha image like a png of any leaf or flower rotating or flipping as needed

    transmapped tree.png
    800 x 1139 - 594K
    Post edited by WendyLuvsCatz on
  • evilproducerevilproducer Posts: 9,050

    I will say though that actual geometry (limit the polygons) will cut down on render times as opposed to the billboard method Wendy described. It takes a lot of light calculations, and if you used soft shadows it will slow to a crawl. Shadow buffers won't work as they don't do transparency.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    I will say though that actual geometry (limit the polygons) will cut down on render times as opposed to the billboard method Wendy described. It takes a lot of light calculations, and if you used soft shadows it will slow to a crawl. Shadow buffers won't work as they don't do transparency.

    Octane Render laugh

    I did do that with the native engine though

  • TangoAlphaTangoAlpha Posts: 4,584

    I remember woodland renders taking a week or more when I played with transmapped leaves. Replacing them with modelled leaves cut the render time to mere hours! (although then you're faced with the 2 million poly tree!)

  • DiomedeDiomede Posts: 15,182
    edited April 2018

    There is a free tree program called Arboro.  It can export as obj.  You need Java.

    http://arbaro.sourceforge.net/

    and here is a youtube explaining usage of Arboro.

    https://youtu.be/cx_Lv06Zbtw

     

    Post edited by Diomede on
  • MistaraMistara Posts: 38,675
    edited April 2018

    pinecones?heart or berries? 

    somehow pinecones cansometimes  smell like cinnamonnee

     heard the trees can have 2 types of leaves on em nowadays.

    shoe tree?

    Post edited by Mistara on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    Mistara said:

    pinecones?heart or berries? 

    somehow pinecones cansometimes  smell like cinnamonnee

     heard the trees can have 2 types of leaves on em nowadays.

    shoe tree?

    yes I added 3 of my planes to my tree and used 3 different png images with alpha transparency 

    objs can be dragged into the leaf browser too but can only have one shading domain

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    edited May 2018

    I tried making berry canes after seeing Martin Frosts ones in store,

    best buy those,

    mine are horrendously high poly obj as leaving them as leaves and plants crashed Carrara or made the UI crack up

    Doc4.jpg
    1920 x 1080 - 92K
    Doc9.jpg
    1920 x 1080 - 80K
    Doc6.jpg
    1920 x 1080 - 54K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    edited May 2018

    I struggled to even upload a single berry for your dessert

    https://www.daz3d.com/forums/uploads/FileUpload/65/fcee0940a3cd89bd250d862ac1724d.zip

    3 texture choices, you may need to flip them

     

    zip
    zip
    blackberry.zip
    5M
    Skin_berry.jpg
    2048 x 2048 - 815K
    Skin_berry1.jpg
    2048 x 2048 - 840K
    Skin_berry2.jpg
    2048 x 2048 - 778K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    and a video of my canes

  • 3DAGE3DAGE Posts: 3,311
    edited May 2018

    Nice clip wendy,. ;)

    you got me playin again

    Try this little berry...

    https://www.dropbox.com/s/hgeedy1felvjzdh/Berry build.zip?dl=0

    there's a Low and higher version ,. but i prefer the low,. the UVs layout is better ,. ..messing around and experimentaling again. 

    the texture is just a simple gradient shader,. but you could use whaterver maps you have, ,.. :)

    >>> added a couple if texture maps to the zip

     

    to make this I used the surface replicator to places the hemisphere (berry bit's) on a basic husk,. then made those bit's real instances,. and deleted the replicator.

    Export that Group (berry and bit's) out as an OBJ,. then imported it back into carrara to UV and texture,

    hope it helps :)

     

    berrys.jpg
    640 x 480 - 11K
    Post edited by 3DAGE on
  • 3DAGE3DAGE Posts: 3,311
    edited May 2018

    my feeble attempt to make a blackberry bush

    edited to add the correct carrara image.

    berry black.jpg
    1280 x 720 - 479K
    cararra berry2.jpg
    1280 x 720 - 107K
    Post edited by 3DAGE on
  • evilproducerevilproducer Posts: 9,050

    If it is just for Carrara. I would just make the leaf one or two polys and if they are N-gons, so be it. Then use the leaves in the plant editor. Since the leaves are then basically replicated, the resource hit is pretty low.

     

    I remember woodland renders taking a week or more when I played with transmapped leaves. Replacing them with modelled leaves cut the render time to mere hours! (although then you're faced with the 2 million poly tree!)

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    lovely berries 3Dage, will be on my PC tomorrow and grab your fruit, mine was actually a bunch of replicated spheres too originally which I created a unified skin in zbrush for and zremeshed so actually pretty low poly

Sign In or Register to comment.