Stone Mason's Urban Sprawl

Couple things I oticed in this model that need to be updated.

  1. the "trash" appears to be floating, just not quite on the ground.
  2. The lines in the crosswalk, also appear to be floating.

Can be seen by the shadows cast in the image attached.

Dome Testing.png
600 x 400 - 457K

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,752

    best to post a support ticket

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    it was pulled from the store by Stonemason as was considered by him to be an early inferior work

    (not sure I agree but his right)

    So I doubt he will fix anything in it

  • ViallyVially Posts: 343

    Interesting, wonder if there is a way to get into the mesh and move those items down a notch or two...?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    Vially said:

    Interesting, wonder if there is a way to get into the mesh and move those items down a notch or two...?

    any vertex modelling program can do it, Hexagon is free and has a bridge to DAZ studio

    you can use soft select and send it back as a morph too

  • BradCarstenBradCarsten Posts: 856

    Is that a tiny little person in the bottom right hand corner of the image?

  • LeanaLeana Posts: 11,679

    I don't have that set but it may have been intended to have bump/displacement applied to the road and sidewalks, with the crossing lines and trash placed there so that they're on the ground after bump/displacement.

  • ViallyVially Posts: 343
    bradrg said:

    Is that a tiny little person in the bottom right hand corner of the image?

    Yes. Whole idea here was a "Things you miss when in a hurry" type of scene. She was one of many to be brought in, alas I "thought" I had saved and started a new scene, but DAZ held onto the name, so I've accidently saved over it... this image is all that's left. Things just were not working out well in the image, the floating trash being the least of the worries.

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