Render problem: V6 Material on Genitalia Prop produces hard shade/border
mike_6728274ed1
Posts: 7
Hi,
any idea what happens here? I am using V6 with Bree Textures, the material from V6/Hip was applied via Copy&Paste; to the Genitalia Prop. Lightning is simple 2 Distant Lights UberLight?
Thanks for any ideas on this...making me crazy.
rendererror.JPG
372 x 95 - 10K
Comments
Worse than that is the incomplete joining of the textures at the bottom between the legs. Large gap with white when using the same texture for both the genital addon and the figure. Great opportunity for someone to create a working addon.
You might look for some detailed and morphing props perhaphs. I just want to get rid of this seam or at least understand why it is there.
Not tried that myself but check the source and target shader types are the same?
Could you explain a bit more in detail? The surfaces were transferred via Copy & Paste? I just checked what was copied and found that the Subsurface section of the V6 Hip Surface wasn't "pasted" to the Gen Prop...
Easiest way to make sure the genital geograft has the same shader settings as the main figure is to simply select the geograft in the scene list and apply the same materials preset to it that you applied to the main figure.
Could you explain a bit more in detail? The surfaces were transferred via Copy & Paste? I just checked what was copied and found that the Subsurface section of the V6 Hip Surface wasn't "pasted" to the Gen Prop...
The numbers and maps get copied, where there is a match on settings, but the actual shader used does not. This s a screen cap from a Genesis figure but the principle is the same. Note the text ringed in red. Look there on both the target and source material zones before and after you do the copy. If they start different (the 'usual suspects' will be "DAZ Studio default", "omHumanSurface", "AoA_Subsurface", "omUberSurface") they will end up still being different. You need to (IMHO) before you do the copy, change the target surface shader to the same as the one used by the source - find them under My Library> Shader Presets> then Age of Armour or omnifreaker. Easiest way, as cwichura says is just to apply the material/shader to the basic figure, then select the genital 'prop' and apply the same file.
Yes, worked. Thanks a lot! Could you anyway add the screenshot missing from your last post?