BRIGHT IDEAS: Lighting Feedback

nathan_1a2fc3c3d6nathan_1a2fc3c3d6 Posts: 52
edited December 1969 in The Commons

Hi Guys,

I've been working really hard on this scene and I'm really working hard to make it perfect. I was wondering if you could give me some feedback on the scene, in particular the lighting as I have worked hard on that however if you see anything else you wish to comment on, feel free.

I understand you're all very busy and so I really really appreciate that you are taking the time out to help me develop.

PhilRender.jpg
1920 x 1080 - 865K

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2013

    I like it. The only thing that's driving me nuts is where is the purple light on the right side desk, or the white light on the shelf above it coming from? I see lights, but no real sources other than the front desk lamp, and the implied case light in the glass case.

    Post edited by Lissa_xyz on
  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    It is very atmospheric, with an interesting colour tone. But one obvious question is: Where is the chair?

  • nathan_1a2fc3c3d6nathan_1a2fc3c3d6 Posts: 52
    edited December 1969

    Vaskania said:
    I like it. The only thing that's driving me nuts is where is the purple light on the right side desk, or the white light on the shelf above it coming from? I see lights, but no real sources other than the front desk lamp, and the implied case light in the glass case.

    Ah ok, I see, cheers for the feedback! :D I felt the purple light was very strong and so I was thinking about toning it down but I'll have to see how it fits once I add in the actual characters and everything else

  • nathan_1a2fc3c3d6nathan_1a2fc3c3d6 Posts: 52
    edited December 1969

    Cayman said:
    It is very atmospheric, with an interesting colour tone. But one obvious question is: Where is the chair?

    Thank you! I've felt it was a little strong with the colour at points but I don't know, and yeah... that chair... lol there was one in the original but I don't know what happened to it, IT'S DISAPPEARED! Conspiracy! I blame Obama!

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2013

    Flip that tackle box on it's end and turn the trash can/laundry basket upside down on top of the box. Boom instant chair.

    Not like any of that trash is making it into the bin anyways. =P

    Post edited by Lissa_xyz on
  • nathan_1a2fc3c3d6nathan_1a2fc3c3d6 Posts: 52
    edited December 1969

    Vaskania said:
    Flip that tackle box on it's end and turn the trash can/laundry basket upside down on top of the box. Boom instant chair.

    Not like any of that trash is making it into the bin anyways. =P

    GENIUS!!!!

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2013

    Vaskania said:
    Flip that tackle box on it's end and turn the trash can/laundry basket upside down on top of the box. Boom instant chair.

    Not like any of that trash is making it into the bin anyways. =P

    GENIUS!!!!

    Heh. I've been with a guy who's a motorcycle tech by trade. Many random objects have became chairs over the years in the garage or in his work bay.

    Post edited by Lissa_xyz on
  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    If I'm not mistaken, there is no ambiant occlusion?
    I also find the shadows on the floor a bit too sharp. Not sure it looks like that in RL
    And like Vaskania : where does the light come from?

  • nathan_1a2fc3c3d6nathan_1a2fc3c3d6 Posts: 52
    edited December 1969

    If I'm not mistaken, there is no ambiant occlusion?
    I also find the shadows on the floor a bit too sharp. Not sure it looks like that in RL
    And like Vaskania : where does the light come from?

    Hi Takeo,

    There's one on the other side of the room, do you think there should be one on this side? And in particular - where?

    Apologies if that is a stupid question, I've never ever had any luck with lighting, it's been an utter enemy of mine.

  • Three WishesThree Wishes Posts: 471
    edited June 2013

    If I'm not mistaken, there is no ambiant occlusion?
    I also find the shadows on the floor a bit too sharp. Not sure it looks like that in RL
    And like Vaskania : where does the light come from?

    Hi Takeo,

    There's one on the other side of the room, do you think there should be one on this side? And in particular - where?

    Apologies if that is a stupid question, I've never ever had any luck with lighting, it's been an utter enemy of mine.

    Don't feel alone; lighting can be a tough learning curve for anybody who doesn't have a boatload of RL photographic experience to draw from.

    I may be stepping on Takeo and Vaskania's toes here, but I don't think they're asking the question you think they're asking. Try thinking of it more in terms of "Why is that light right where it is?"

    If you ever get the chance to spring for Jeremy Birn's book on Amazon, "Digital Lighting and Rendering," it'll open a whole world of thinking up for you. You're obviously very meticulous and focused on this stuff, and he puts some things into plain English that you can spend months or years groping around trying to figure out for yourself. (Birn was one of the visual effects leads on a little thing called "Wall-E" so he knows just a bit about his subject :D)

    Anyway, one of the most memorable things he teaches in his book is this: Every visible light should be part of the story.

    People struggling with light (and I did this for years with Poser and DAZ) tend to approach an under-lit scene thinking "OK, what needs to be brighter? That right over there? Fine, I'll put a light right..about...here. And now that part of the scene is bright enough." According to Birn, that almost never works right. The light has to come from somewhere believable.

    But first things first: You definitely want to get some Ambient occlusion going; those are the soft shadows that will stitch your various surfaces to the background. To focus on that first, try dropping a default UberEnvironment in and see what happens.

    Here's another experiment, and you can do it using DAZ primitives: stack some cube prims to build a wall behind the camera, with a rectangular opening right where a window should be. Then using a very long, thin prim, properly rotated and offset, make a little horizontal (or even vertical slat) in the window, but rotated off-normal, like a blind that's half-open. Instance that across the opening, leaving a little gap between each instance. Then, try shining a soft area light through that onto the corner of the scene with an active UberEnvironment and see if things don't pop a little bit, while giving you a believable light source.

    Post edited by Three Wishes on
  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    In fact in depends on what your goal is.

    There could be some light source we don't see but that you placed for a reason.

    However I have a problem with the light that illuminates the left of the picture. It seems strange to me because light coming from above usually illuminate the whole room for practical reason

    You have two choice. Either you try the realistic path, then you must must put light source where it should be pratical

    Or you choose the artistic path and do what you want but you must put light source so that it seems somewhat logical.

    Example : you can disable the lightsource on the left and put one on the shelf and may be one on the wall (a lamp, a candle) and try to play with intensities and shadows to give a particular ambiance.

    I like the right part of the picture. It's only disturbing not knowing where the light comes from

  • nathan_1a2fc3c3d6nathan_1a2fc3c3d6 Posts: 52
    edited December 1969

    Hi Guys,

    Sorry, just got a little busy recently but really really thanks for your feedback! It was so detailed!!! Before I take it on I have attached a picture of the entire room just in case you have anything else you want to say before I begin re-lighting the room.

    Thank you so so much! It's been incredibly helpful! I can't even begin to describe how much I appreciate it! LOVE THIS FORUM!!!!!!

    RoomPhil2_0001.jpg
    1920 x 940 - 694K
  • nathan_1a2fc3c3d6nathan_1a2fc3c3d6 Posts: 52
    edited December 1969

    dhtapp said:
    To focus on that first, try dropping a default UberEnvironment in and see what happens.

    Quick thing, I've just started re-lighting this scene and it was created in Poser, do you know of an UberEnvironment available in Poser?

  • nathan_1a2fc3c3d6nathan_1a2fc3c3d6 Posts: 52
    edited December 1969

    Hi Everyone,

    I've tried to re-light the scene, I've thought more about how I want the film to feel and I don't think it'd be right for him to be sat in a dark room as he is someone with a lot of power and status.

    Let me know what you think

    RoomNathanLighting_0001.jpg
    1920 x 1080 - 744K
  • ben98120000ben98120000 Posts: 469
    edited December 1969

    Does that monitor have something like "screen" surface? And table and ceiling lamps something like "bulb" surfaces?

  • nathan_1a2fc3c3d6nathan_1a2fc3c3d6 Posts: 52
    edited December 1969

    Does that monitor have something like "screen" surface? And table and ceiling lamps something like "bulb" surfaces?[/quote

    Hi Ben,

    Thanks for getting back to me. Could you just explain what you mean? Apologies, I'm not quite sure

  • icprncssicprncss Posts: 3,694
    edited December 1969

    dhtapp said:
    To focus on that first, try dropping a default UberEnvironment in and see what happens.

    Quick thing, I've just started re-lighting this scene and it was created in Poser, do you know of an UberEnvironment available in Poser?

    Are you using Poser or DS to light and render?

    Which version of Poser?

    P8 and above has Indirect Lighting or IDL. P9 and up adds the ability to make turn objects into light emitters.

    If you are using P7, you might want to try using one of the indoor IBL lights with AO.

  • ben98120000ben98120000 Posts: 469
    edited December 1969

    Does that monitor have something like "screen" surface? And table and ceiling lamps something like "bulb" surfaces?

    Hi Ben,

    Thanks for getting back to me. Could you just explain what you mean? Apologies, I'm not quite sure
    That monitor model you are using in the scene. If you select it in the scene (if that is a separate model / prop) and go to the Surfaces (color) tab (editor), does it have something like "screen" surface or some separate surface where that picture on the monitor (model) screen is? And lights models, do they have something like "light bulb" surface or perhaps separate bulb models?

    Thats, if you like something like on the attached picture.

    L1.jpg
    1000 x 563 - 222K
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