hiding / deleting geo from clothing?
davidedwards.me
Posts: 56
Is it possible to remove or delete a piece of geo from an item of clothing?
I have an item of clothing, that is mde up from three different pieces of geometry. Two of them work great visually for what i need, but the third piece doesnt work ... there's no clear option to hide it in the Posing / shaping tabs.
Thanks
David
Comments
There are a few possibilities depending on how that item is made:
Thanks. creating a morph might be an option. Curious, if you know if there's a way to GOZ a single piece of clothing to zbrush from a character setup? .. typically when i try to modify a single piece of clothing, it sends everything in the scene to zbrush.
Thanks again.
Sorry, I don't have Zbrush so I don't know about GOZ.
Could you not just hide the items from the scene and only keep the item you want to morph before exporting with GoZ?
When I export an item without GoZ (I never use GoZ) this works for me.
Even when the items are hidden, it still sends everything. Seems like an oversight of the developers part ... making it easy to just send one item back and forth.
If you use the Geometry Editor to hide geometry, you can then save your work and then tell DAZ to delete the hidden geometry. I recently did this with a basketball outfit that the shirt and shorts were one piece. I wanted to use the shirt with different pants, so I had to delete the short's geometry.
Simply hiding isn't good enough, and also the fact that faces are hidden won't be saved, so the unwanted geometry will be back when you reload. But still you want to save the condition of your scene before choosing to delete hidden geometry because there is a better than 50% chance DAZ will crash. It's frustrating, but you just gotta keep retrying until it works--which it will, eventually.