barbarian fur boots -where's the fur? SOLVED!!
Ademnus
Posts: 744
I don't get it. Where's the fur as pictured?
boots2.jpg
799 x 468 - 247K
Post edited by Ademnus on
Comments
Did you edit the materials at all? They come out fine for me.
/edit
Check displacement on the mat zone for the fur. It should be at 150 with the min/max being -2/+2.
1 -> Lighting
2 -> Render Settings
Second pic is with standard headlight and my medium qualtiy render settings that i normally use for previews (shading rate 1, pixel samples 8, shadow samples 16).
odd, i didnt touch the settings.
1 -> Lighting
2 -> Render Settings
Second pic is with standard headlight and my medium qualtiy render settings that i normally use for previews (shading rate 1, pixel samples 8, shadow samples 16).
yeah i did one with actual lighting too. Still no fur.
yeah i did one with actual lighting too. Still no fur.
But definitely an improvement.
Things you can try : lower the shadow bias from the lights, e.g. 0.2; lower the shading rate in the render settings, e.g. 0.2; raise the shadow samples, 32 should be fine; ...
It'll take some fiddling to get right, but in the mean time you'll learn how to improve your renders overall.
Haven,t gotten them as good as i'd like to myself... :-)
Lower your shading rate - that is crucial for procedurally based displacement-fur.
Yup yup, what he said. Your shading rate is too high.
hmm ok, will try that
Huzzah! Fur! Thanks to all for the help!
Ok, this raises some questions. I'm not sure I even had a notion of what shading rate is and does but if I did, whatever it was, I have surely abandoned it.
1) Explaining like the Professor explains things to Gilligan, wht IS shading rate and quite what does it do?
2) How does it achieve this furr-ific effect?
3) what else might it do to things?
4) Noting the extended render time, will it bog down complex scenes?
5) will it enhance skin or hair or anything worthwhile? i.e. should I employ lower shading rates regularly?
Shading rate is how finely the geometry is divided and calculated - it's the proportion of a pixel for each micropolygon. So setting it lower chops things more finely, allowing more and thinner hairs for the fur shader and generally making things smoother and sharper. But since it increases the number of calculations, it also slows the render down.
And if you want a quick and dirty layman's explanation, think of chopping veggies. Sure a quick and dirty rough chop will do the job and not take as long, but it will be clunky and look like crap. Doing a fine dice takes longer, but it comes out looking nice and refined.
lol