lose rigging?
assmonkey
Posts: 0
Do you lose the rigging if you send Genesis over to Hexagon or Z Brush?
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Do you lose the rigging if you send Genesis over to Hexagon or Z Brush?
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Yes and no.
Yes, because Hexagon and Zbrush don't know rigging. They only operate on the mesh.
No, you don't lose it, because if you send the mesh back to DazStudio you can turn it into morph for you rigged figure. Provided that you don't make any changes that change the vertex order or vertex count. If you add or delete vertices, you can't make it a morph and the mesh will become an unrigged figure.
What I was trying to do is add clothes onto Genesis? Not make them separate because for game models, I'm sure the clothes are modeled right on...I think
then what about hair? is that attached to their skull or no?
What about...those character that are in the background and of no importance. They modeled any different (aside from getting a much lower poly count or whatever)
For example, look at the game Knights of the Old Republic. Every character in that game can change clothes, including the background characters. In fact, They use the same basic set of models for all of the background and minor characters, throughout the game, just changing their clothes and hair styles. And the PCs have a wide variety of ever increasing options for new clothes, armor, and weapons. They can even be stripped down to just their underwear (which is "second skin" type painted directly on to the skin texture). This is true of all of the SW games, as far as I know, including The Dark Forces games, among others. It's also true of the Skyrim games, The only types of game where that wouldn't necessarily be true is games like Mario.
You were just using examples of games where THEY do change clothes, those are games where they custom-ize them
You're not using examples of...I don't, set characters you don't make in the start of the game. Like FF-like games where all the characters are already made
As far as I know...I don't know of any game with non-custom characters that even change clothes.
Since rigging is clearly lost, how cna you keep it if you take it over for a game engine?
Oh
well, thanks for explaining it to me