After creating a new joint that occurs subdivide black line

beginner albumbeginner album Posts: 0
edited July 2013 in Daz Studio Discussion

Hi

I'm using dazstudio 4.6.0.18 64bit

Victoria 6 pro bundle and purchase.

victoria 6 made ​​the extra bone in the toe.

After I saw later subdivide the black line is running.?

In my opinion, create a 'clock toes weightmap

subdivide weightmap're like a reset.

This, I think, right?

Please let me know I need help


Do not speak English too. I used a translator ... I'm sorry.

Thanks for reading.

bend_sds.jpg
1680 x 1010 - 482K
Post edited by beginner album on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,784
    edited December 1969

    What do you mean by Subdivide weightmap?

  • beginner albumbeginner album Posts: 0
    edited July 2013

    What do you mean by Subdivide weightmap?

    Hello

    As far as I know pixar subdivide algorithms for DAZ Studio is coming I understand.

    So, thought it would exist subdivide weight.

    You know, the less you pixar subdivide polygons adjustable curvature

    Is a highly efficient way.

    So I

    x, y, z weightmap sds weightmap while resetting the thought was trashed.

    Added under the picture of the four sds method is due to

    subdivide_method-1.jpg
    2000 x 1202 - 426K
    Post edited by beginner album on
  • Richard HaseltineRichard Haseltine Posts: 100,784
    edited December 1969

    Have you modified the geometry, or just added a new bone? You should not be getting results like that with the different sub division methods, which have nothing to do with the weight-mapping.

  • jestmartjestmart Posts: 4,449
    edited July 2013

    Looks like you might have reversed the winding order with the polygon group tool. I got the same thing when I tried that and with the new catmark sub-d algorithm I get a spike terminating at 0,0,0 center point.

    ReverseWindingOrder.png
    253 x 185 - 33K
    Post edited by jestmart on
  • beginner albumbeginner album Posts: 0
    edited December 1969

    Hi

    Feedback Thank you very much.

    I want to know what this means winding order.

    Does that mean you had changed polygon normal?


    Okay, so in the polygon group tool How do I reverse the winding order?

    Left big toe All I have to do the same axis (zyx) will only add to the extra bone

    There's so much yet stay out.

    More information is needed

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Studio uses winding order to determine normals direction. With the polygons selected right-click and in the options that pick Polygon Editing / Reverse Winding Order.

  • beginner albumbeginner album Posts: 0
    edited December 1969

    jestmart said:
    Studio uses winding order to determine normals direction. With the polygons selected right-click and in the options that pick Polygon Editing / Reverse Winding Order.

    Yeah, you're right.

    The problem was the flip normal.

    Clean surface, and now no black lines

    Thanks a lot million.

    You've been a great help.

Sign In or Register to comment.