JCM VS WEIGHT MAPS

bloodboybloodboy Posts: 68
edited December 1969 in Daz Studio Discussion

I´m new in all this RiggingClothing thing , but i get it done step by step ..

Some how I don´t know when do I need WeightMaps and when JCM ?

Are JCM not better especially if I have Zbrush to make the Moves/Folds etc.. ??
How do you handle it ??

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,784
    edited December 1969

    A JCM is just a morph that is controlled by a joint's rotation, and any morph can move the mesh only along a straight line between the start point and the new point in the morph. A weight-map controls how much of a joint's rotation (or scale) is applied to the mesh, or how much of the bulge effect is applied. So for bending movements you need to use a joint and a weight-map for that joint, a morph won't help; when you want to correct the shape, especially in a limited range of positions, then a morph controlled by the joint is better.

  • bloodboybloodboy Posts: 68
    edited December 1969

    AH allright , that make sense ... thanks a lot

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