Ghastly's General Purpose Anime Team

ghastlycomicghastlycomic Posts: 2,528
edited December 1969 in Freebies

http://www.sharecg.com/v/70211/view/21/DAZ-Studio/Ghastlys-General-Purpose-Anime-Team-G1-Morphs

Here's everything you need to build your own anime team.
General Purpose Anime Female
General Purpose Anime Male
General Purpose Anime Androgynous (boy? girl? does it matter?)
General Purpose Anime Chibi.

Use them however you wish. Modify them at will to make your own stylized anime morphs.

gp_animechibi1.png
1000 x 1250 - 660K
gp_animegirl_1.png
1000 x 1250 - 731K
gp_animeboy_1.png
1000 x 1250 - 809K
gp_animeandro1.png
1000 x 1250 - 629K
gp_animeteam_1.jpg
1250 x 1000 - 433K

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Super morphs, thank you very much!

  • MimicMollyMimicMolly Posts: 2,117
    edited December 1969

    I was wondering when the General Purpose one was going to come out for Genesis 1, I loved it for GF2. Thank you!

    Oh yeah, http://mimicmolly.tumblr.com/post/54547322183/i-was-just-messing-around-with-some-free-morphs-i Tumblr link for slightly higher res pic.

    GP_Anime_Girl-Androgynous_Mix.jpg
    500 x 727 - 78K
  • ghastlycomicghastlycomic Posts: 2,528
    edited July 2013

    Yeah I just had to make some adjustments to the mesh so it would work well across genders and ages. You can gets some pretty interesting results by mixing the 4 different morphs together to make an even 100%.

    Awesome pic! I've reblogged it.

    Post edited by ghastlycomic on
  • ghastlycomicghastlycomic Posts: 2,528
    edited December 1969

    I have a request for a "big eye" version of the General Purpose Anime morph. Shaping the eye was no problem but I am having some problems when it comes to eye movements. Since the classic "big eye" anime look is more oval than round the rigging of the Genesis eyes which is specific to a round eye doesn't work with this eye shape.

    I'm either going to have to create a custom "Big Eye" expression morph to handle eye movements or alternately make the morph get rid of the eyes all together and then make a prop that is parented to the head and controls the eye movement. Either way I will have to create some morphs to fix problems with the eyes not closing.

    There's a few things I need to fix with the eyelashes but otherwise it seems to be coming along nicely.

    big_eye_4.jpg
    1000 x 1250 - 314K
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    It looks great, cute as a button!

  • ZamuelNowZamuelNow Posts: 753
    edited December 1969

    Haven't downloaded this yet but I'm curious, are the head and body morphs separate or is it all one morph?

  • ghastlycomicghastlycomic Posts: 2,528
    edited December 1969

    These ones are all in one morphs, head and body together. Long ago I made a morph that was just a head although it was a little different stylistically from the head I sculpted for these morphs.

  • ghastlycomicghastlycomic Posts: 2,528
    edited December 1969

    Okee dokee.... got the big eye morph working with the genesis eye rigging so the eyes don't keep poking through the head when you move them, or leave big gaps around the eyes. So far so good. Still can't close the eyes with the standard pose morphs so I'll have to create a custom expression morph to close the eyes on this figure. Should hopefully have everything done in a few days.

    anime_test5.jpg
    1000 x 1250 - 281K
    anime_test4.jpg
    1000 x 1250 - 278K
    anime_test3.jpg
    1000 x 1250 - 338K
    anime_test2.jpg
    1000 x 1250 - 338K
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    These are very good Anime eyes, and they look great.

    Super stuff!

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