Victoria 6 + Surface Properties
bloodboy
Posts: 68
I just playing around with Victoria 6 and tis new Shader (A_oA_Surface) coming up with ..
Can I save the blank Shader Preset as well ?
And what is this all about .. There are a lot of Entries this Time in the Shader ..
Tabs with ( Surfaces , Skin , Legacy Surfaces , Default Templates )
What is this all about ?? Any description for these ... It´s hard to understand without some Info LOL
Also I would get rid of the redish tone in the Face .. Is this something about the SSS ?
And after Victoria 6 is out .. when is Michael 6 coming out ??
vic6_face.jpg
685 x 602 - 143K
Comments
Judging by the image you have a strong backlight without raytracing. I recommend either disabling it or switching on raytraced shadows. The issue here is that light without shadows passes through solid objects. It penetrates through the back of Vicky's head, causing the resulting glow in the face. You can also see a similar result to the lower-left at the top of her right breast.
Raytracing is always recommended with the AoA subsurface shader for best results. If you do use light without shadows, ensure they're forward facing so that any ugliness is hidden from sight of the camera.
Thanks a lot .. it works .. Are ther anywhere some kind of Description oif this A_oA Shader ?
The shader comes with a PDF document called 16324_subsurface-shader-base.PDF.
You will find it in your Readme's folder wherever you installed it to.