Damage to stuff shader...

I'm thinking something that can paint a surface with texture (sorta) that shows damage.

It'd have to be like a cloth shader that doesn't lose the texture map of what's there.

I hope I described that right. I don't know if this is common or not, but-

This product https://www.daz3d.com/pd-iray-shader-kit-2

Has that feature, so I wondering if it was possible to make something like this for other materials.

a) Holes/cracks/damage/marks/dents/scratches in an array of materials (concrete, wood,stones,walls [sheetrock,plaster,plain painted], sheet metal, corrugated metals-

b) Dents in car doors, gashes and gouges etc...

---------

Maybe the shader isn't the right approach, but I'd rather not use a geoshell-system.

And maybe KindredArts is the best vendor to come up with something that can damage to different areas of objects and surfaces....

Comments

  • Griffin AvidGriffin Avid Posts: 3,758

    I have this and have used it before. 

    One approach is to make a plane and place it. The other is to place the bounding box,

    I mean THIS look as a texture and the shader 'tiles it' across the surface. A BIG pattern so you don't see it repeat.

    It's be the equivalent of picking a material and having Daz coat the surface with the pattern of damage.

    At least, that's how I'd like it to work.

    You know shaders, is that possible?

Sign In or Register to comment.