Damage to stuff shader...
I'm thinking something that can paint a surface with texture (sorta) that shows damage.
It'd have to be like a cloth shader that doesn't lose the texture map of what's there.
I hope I described that right. I don't know if this is common or not, but-
This product https://www.daz3d.com/pd-iray-shader-kit-2
Has that feature, so I wondering if it was possible to make something like this for other materials.
a) Holes/cracks/damage/marks/dents/scratches in an array of materials (concrete, wood,stones,walls [sheetrock,plaster,plain painted], sheet metal, corrugated metals-
b) Dents in car doors, gashes and gouges etc...
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Maybe the shader isn't the right approach, but I'd rather not use a geoshell-system.
And maybe KindredArts is the best vendor to come up with something that can damage to different areas of objects and surfaces....
Comments
https://www.daz3d.com/iray-decal-kit
I have this and have used it before.
One approach is to make a plane and place it. The other is to place the bounding box,
I mean THIS look as a texture and the shader 'tiles it' across the surface. A BIG pattern so you don't see it repeat.
It's be the equivalent of picking a material and having Daz coat the surface with the pattern of damage.
At least, that's how I'd like it to work.
You know shaders, is that possible?