transfer Genesis to ZBrush (while wearing an outfit)
assmonkey
Posts: 0
I"m trying to use zbrush to fix auto-fitted clothing...I'm having a hard time with it because the Genesis body isn't there. so I can't see, the outfit on Gen to fix it right
But whenever I import it over (using the bridge) only 1 object goes over.
Any tips in sending it over with more then 1 object
Comments
I use Sculptris, it has some similarity's to ZB though.
In Studio I export base res Genesis figure as .obj> fit clothing> hide Genesis figure>export clothing as .obj>import obj's in Sculptris.
Export Genesis separately and add it as a subtool after transferring the clothes.
ok, thanks...and I even figured out how to apply the outfit without much effort
No, you don't need to do any of that. Just make sure you select everything you want: Genesis, the outfit, the hair, anything you want ported over to ZBrush in the scene tab, then hit GoZ. Hold the ctrl (or cmd on Mac) to select multiple objects (see ***). Everything will go over to ZBrush, with each item as a separate subtool. If you have only the outfit chosen in the scene tab, that is all that will go over with GoZ. Choose your outfit in ZBrush, make the adjustments, then making sure it is the only selected subtool (the others can be active, ie. eyeball icon on, just make sure your outfit is the selected subtool), then hit GoZ to send the outfit back to DAZ. You will be presented with the familiar options to either create a morph for the outfit or create a new object. Of course, if you modified the polygon count in any way in ZBrush, you will only get the create new object option.
***Depending on whether you are trying to create a better fit for Genesis base or for one of the character shapes, you will choose to either export to ZBrush with deformations or not. If you choose "not", but you have Aiko 5 up on the screen in DAZ, all of the stuff will go to ZBrush as Genesis base, not Aiko 5 shape, so be sure you know what you want to send before you do it.
Edit: Oh, and to add one more thing... if you want to save the new morph to use again later, go to File/Save As/Support Asset/Morph Assets. You will get a pop-up box for saving. Make sure that the top of the form is filled out with your personal info, not the product info, otherwise the morph will save with the existing product and might mess it up. If you save it as, for example, Asset Directory: c:/Users/Me/Documents/My Library"; Vendor Name: Me; Product Name: MyDressMorphs; or you get the picture, you will not ruin the original product, but the morphs will still load with the product. The check boxes below this info will lead you to the morph you created. Check mark the morph and hit Accept.
While Slosh is right I've found that with the 4.6 update the bridge is not working correctly. In the past if I had an outfit and hair conformed to Genesis ALL would automatically be imported into ZBrush in their own sub-tool layers but now... sometimes all will go, sometimes just the outfit and sometimes just the hair..... not good. No likie this update for this reason!
In fact since the update I've also had issue with the figure importing into ZBrush with the same masking I used weeks ago. Meaning if I'm importing Genesis 02 into ZBrush I find that a previously masked area (just leaving out the chest so I could smooth out some weird verts) is somehow remembered each and every time I import Genesis into ZBrush. So I have to then go down to the Mask tools and Clear that. Quite annoying!
ZBrush is remembering an old import. Go to Preference/GoZ and clear your cache. The masking won't return.
OK.. good to know Slosh! Always helpful! :-)