Digital Carvers' plugins

Do you use Digital Carvers' plugins? I'm thinking about getting Anything Goos ton make my figures dirty/hideous and maybe TerrainTools to put cuts in a log as i animate it being chopped.

 

Any thoughts?

Comments

  • UnifiedBrainUnifiedBrain Posts: 3,588

    I don't have any of them them yet, but have heard great comments.  A definite buy down the road.

    You save quite a bit when you get a bundle instead of buying them one at a time.

  • HeadwaxHeadwax Posts: 9,964

    Do you use Digital Carvers' plugins? I'm thinking about getting Anything Goos ton make my figures dirty/hideous and maybe TerrainTools to put cuts in a log as i animate it being chopped.

     

    Any thoughts?

    I have anything goos - it's very good for dirtying up edges - i don't use it a lot because I am lazy

    I have ToonPro - I use it a lot for getting line work without the base render - but I have discovered you can get the line work with the built in NPR renderer - but Toon Pro is alot easier .

    Dont have any others sorry

     

  • UnifiedBrainUnifiedBrain Posts: 3,588

    HW, I'm pretty sure that you have Shoestring Shaders.  Those fresnel effects are fantastic.

  • VIArtsVIArts Posts: 1,499

    Could you throw up a quicke orf Goos on a figure's face?

     

    i only have toon pro and parchmsnt

  • HeadwaxHeadwax Posts: 9,964

    HW, I'm pretty sure that you have Shoestring Shaders.  Those fresnel effects are fantastic.

    Ah sorry yes!! I bought them from Shoestring itself -from Mark and then Eric took them over.

    Yes Fresnel is good ,plus for animations there is a proximity shader so one object can effect another one's shader - eg induce a n alpha map for a cross section effect

     

    many of them look super powerful but I havent found the time to play

     

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • JamyJamy Posts: 192
    edited May 2018

    Shader ops is very handy for making ghosts or X-rays

    Post edited by Jamy on
  • JamyJamy Posts: 192

    exemple

    NISSAN LEAF 2018 -Electrique (1.jpg
    1500 x 1125 - 1M
  • 3DAGE3DAGE Posts: 3,311

    You can currently make a "multilayer" shader in carrara,. and use that to add the effect of dirt (fractal noise) or an image,.. you can have several layers all blending together.

    You could also create a Mixer of your texture map and a noise or texture map to apply a dirty grunge effect, and use a Blender to create areas of dirty/clean.

    for the log chop,.. You can create an object and have it deform via morphs,. or replace it with a damaged version at a keyframe like a swap/replace ,. pickup/putdown effect.

    here's an old example done in C6

    I have some plugins from DCG, they work well,. ..if they didn't,.. they wouldn't sell :)

    Check out Sparrowhawke3D's plugins ... great,. and free

    I don't use plugins much,. i'm just as lazy as Headwax,. well maybe not that lazy :0

    Baker and Fenrics BVH/PZ2 export,. I use those a lot for getting stuff out of carrara.

     

    Try to experiment with what you have in front of you before you jump at buying all the plugins.

    Grubby jones.jpg
    1000 x 750 - 219K
  • UnifiedBrainUnifiedBrain Posts: 3,588
    Jamy said:

    exemple

     

    That car is awesome, Jamy.  But are you sure that it was done in Shader Ops?  It looks very much like the Fresnel effect in Shoestring Shaders.

    Whatever, I want it. :)

  • VIArtsVIArts Posts: 1,499

    Man, this thread is dirty  lol And i zll looks coo

     

    the proximity shaderr  head wax mentioned earlier piques my interest as well. it would be cool to see how it works

  • JamyJamy Posts: 192

    That car is awesome, Jamy.  But are you sure that it was done in Shader Ops?  It looks very much like the Fresnel effect in Shoestring Shaders.

    Whatever, I want it. :)

    Thank you for the compliment :-), it's really ShaderOps ... with a Fake Fresnel effect.

    Texture.jpg
    714 x 601 - 159K
    OPS.jpg
    326 x 359 - 44K
  • UnifiedBrainUnifiedBrain Posts: 3,588

    Dang, I better start saving my money. :)

    Thanks!

  • MistaraMistara Posts: 38,675

    heartfresnelheart

    heartblurred reflectionsheart

    heartcarrara causticsheart

Sign In or Register to comment.