Puffball has no fur!
oliver_reed
Posts: 0
Hi
What am I missing (apart from a decent chunk of Daz 3D experience)?
I have installed this
http://www.daz3d.com/puffball
I double checked it all installed correctly as the file list contained in the product.
I apply a Material to the Puffball model - but no fur?
See pic againt http://www.daz3d.com/puffball
Please help.
Thanks
Dom
puff.jpg
1000 x 562 - 47K
Comments
I don't have this object, but if you select it in the Scene pane, then go to the Surfaces pane, and select the Displacement channel, and turn that up a bit, you should see some fur I think.
You may need to play with the Max and Min levels, as well as the amount of Displacement.
Thanks. Tried that and no joy. The surface wasn't affected at all :(
You have to render the image for displacement to show.
The viewport is controlled by OpenGl, and does not display displacement properly, and the same apples to shaders as well.
Render the image, and you will see the fur.
ooops - seems to only control the surface in its entirety!
The model's default is smooth/blank - the 'fur' and colour is applied through dropping a material on it.
I'm stuck!
To aid you better it would help to know which software package you installed this in? Poser or Daz Studio? ... and which version of those software packages.
Check to see if you used the MAT files provided for the figure. Look in the Pose catagorie under the folder name PuffballMAT.
hi - thanks for your reply
i'm on mac 64 bit v 4.6.0.18 Daz3d
yes i'm only applying the model mat
I remember this product, I have it, and I like it. the only problem with it is that the fur was designed with Poser in mind. I haven't played with LAMH yet, but Puffball is one product that will probably benefit from it. But As Is, for fur, it is Poser only. ::sigh::
I have been playing around with Puffball in Daz Studio 3 and Poser 6 on my Win Xp laptop, Daz 4.6 should still be able to render this figure correctly.
The results you are showing here look like the default textures on the cr2 figure. Try applying the other MAT Poses to the figure.
I'm pretty certain its not Poser only, if I remember correctly the fur is a shader similar to the furrify shaders. Once this render has finished I will take a look.
Its working fine for me in DS 4.6 latest version.
Can you show a screen shot of your surface settings especially the Displacement, there should be a map in their and the settings should be
strength 100%
min -5.0
max 5.0
I hadn't tried it in 4.6 - haven't loaded it since Studio 3 to be honest. Since I don't have Poser on either of my computers now, it is good to know that it works in 4.6. Thank you for the info.
Thanks Scorpio, I don't have this item so I couldn't try it.
hi scorpio64dragon
thanks for taking the trouble to help
here's my settings + pic of the horrible creature that emerged.
when i select a surface using surface selection tool the whole model's skin is selected. i can't select just the body to apply settings.
any ideas?
thanks
It looks like you have applied the diffuse map to both bump and displacement. In the Content Library, under Pose you should have (amongst everything else) folders named Puffball (which has 4 poses) and PuffballMAT (which has 3 eye colours and 3 body colours). The actual figure has 4 material zones for the eyes and one for everything else. The body textures (PuffGrey, PuffTorty and PuffWhite all apply a bump and a separate displacement mat, so you can vary the amount of fuzziness:
thanks for your thoughts.
i'm following your outline but get rather different render results!
first up am i in the right place!
i have a feeling i'm not controlling the element i should be - please see my grab
thanks
ah - the penny's dropped!
i should be in Pose/puffballMAT
NOT
Materials/puffball
very confusing! (at least to me...)
thanks all - now resolved.
Ahah, we got there - excellent!
And yes, not at all obvious having material settings under Pose, is it? One of those historical things ;)
Yes Mat poses are a hack someone worked out that has proved very useful for Poser users. Used to have to do them longhand, then people made all sorts of scripts to make them easier.
This critter is downright...different. And I think I have it! You gave me a giggle though- the horrible creature that emerged, huh?! You probably hurt it's feelings!
Teasing aside, glad they could help you. Would love to see what you are rendering with this....thing.
This is one I did with him: http://fav.me/d3jsf8m
SimonJM- very clever! Love the title too1
Thanks, took a few goes to get it all hanging together, what with the dynamic clothing falling through the ship (there's a DAZ plane inside it to act as a buffer!) and the displacements not working right with the version of Reality.