UE2 + spec light & spec camera?
viluvulu
Posts: 72
Would anyone know if it's possible to get uberenvironment2 with specular?
I know i can put both at the same time, but my life would get easier if they were baked together. So you get spec lighting from every direction.
Second question. Can the camera be made as specular lights also? Say that i have 3 cameras in my scene. And the camera i use for the final render would enable the spec light and disable it from the other cameras.
If i switch cam, it would enable spec light on that camera and disable the others.
That would be awesome!
Comments
No because the nature of UE2 being a diffuse light source you do need to add an additional spec light.
As to the second question I would say no too.