Any textures sets with V4 Normal Maps ?
bohemian3
Posts: 1,034
Hi
Does anyone know of any Victoria 4 UV texture sets that include normal maps? I get my best results with normals in combination with bump maps - and any information regarding a texture set that includes them would be much appreciated. Thanks as always.
Comments
Good question. I have no idea sorry. But IMHO you are better off usng displacement maps instead. Normal maps like Bump maps are an illusion and don't deform the mesh at all. Good for games but not that good for static renders again IMHO.
Thanks Szark for the quick response. Very kind of you.
For 3Delight render engine I completely agree with you. However, I use Mental Ray so the Normal maps are key with sss. It is as as you say an illusion, but the light will bounce differently creating a more realistic skin scatter ... So I'm forever in search of decent V4 normal maps. (Should have mentioned that ;)
V6 now has excellent normal maps which really help for getting the detail of ribs, etc.
Again, thanks for the quick response.
I may have to take a crack at creating my own in Mudbox.
V6 has normal maps..very nice I didn't know that as I don't have her yet. Thanks for that info.
The SimOne products over at Rendo use normal maps. However they are specifically designed and use the Poser 9 and up material room. I'm not sure how you would translate them into DS if you are using DS.
THANK YOU! Thank you, thank you. That was exactly what I was looking for. I'm actually using 3ds Max so I can plug those maps into the Mental Ray shader network perfectly (more like Poser's shader system!)
Thanks so much. These forums are great, and people who take the time like yourself help make it that way.
You're weilcome.
icprncss thanks for popping in and giving that info. Very nice I may have to invest and see how good there are.
Thank you for this thread. The topic Normal maps could use some more awareness.
GPU based render engines like Octane Render currently also do not support Displacment maps.
I am always very happy to see products with normal maps options included.
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The best case scenario would be to have both normal and displacement maps included.
For example like there are normal and SSS presets for skin.
While I have had good results with P9 and up, I have no idea how they would load into DS. The normal maps in are wired to Poser's gradient bump channel. While the product loads in P8, the lack of SSS settings in the render settings does change the results.
You can create a normal map and many others with xnormals or Nvidia texture tools. Don't know how much it's reliable but it's worth a try
V6's normal maps should really have been displacement maps, given their contents. They do not include any fine detail, like skin pores. They only have macro-level details, such as muscle definition, ridges in the fingers, etc. You still need need the bump maps as well to get the fine detail.
If they wanted to do normal maps, that's great. But they should have made the normals all-inclusive...
If the content in the V6 normal map textures is what someone wants but in V4 UV layout, if you have the Genesis 2 Female, V6 and the Victoria 4 for Genesis 2 Female products, DS will convert the texture maps from V6 to V4 UVs for you. For any figure you have with multiple UVs, DS has a function to convert the texture maps from any one UV set that figure has to any other UV set it has. This function has been there since DS3. though many people don't appear to have noticed it.
Normal maps are also a much faster render than displacement maps
LOL. I even have an app on my android that creates normal maps!
and yes I have loaded Daz textures in it (bluetooth is very handy)
V6's normal maps should really have been displacement maps, given their contents. They do not include any fine detail, like skin pores. They only have macro-level details, such as muscle definition, ridges in the fingers, etc. You still need need the bump maps as well to get the fine detail.
If they wanted to do normal maps, that's great. But they should have made the normals all-inclusive...
Which is why I find it kinda annoying that Reality currently makes you choose between either using bump or normal maps -.-