Approaching Eastgate (scifi)

Sci Fi FunkSci Fi Funk Posts: 1,198
edited December 1969 in Art Studio

Hi,

My WIP of the Eastgate approach. I've been working on making the buildings look lived in.

Need to add more shanty buildings in the foreground and people. However this demos my grunging up and editing / adding to some well known Stonemason models.

In the background will be a 20 storey city wall with 200 storey sci fi buildings. We are on the edge of the "New City" here.

Lived_in_v3.jpg
1920 x 1080 - 993K

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    Nice...looking really good

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Szark said:
    Nice...looking really good

    Many thanks.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I will say more when I see the progress on this but I am liking the street lighting though maybe a bit bright for setting a mood but I don't know what your intent is so that isn't a critque more of a presonal preference. :- ) I also like the plants in the central (central reservation as well them over here) part of the road. Nice touch that.

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Thanks man,

    You are right. It's too bright.

    It's because close up the colours are ok. More and more I am learning I need several lighting set ups in a complex scene depending on where the camera is at any one point in time.

    I'll correct this and post again.

    This scene is based on a real life location. I've just sci fi'd it - added in semi-futuristic buildings and I am making the whole thing look crowded and run down. I'll be able to show you in a future update.

    Cheers!

  • SzarkSzark Posts: 10,634
    edited December 1969

    Now you have my interest peeked. Yeah I will look forward to seeing this grow. I was doing a very complex scene last year before my PC went snap, crackle and pop and haven't got a desent enough PC to finish it. But I hope the get a new PC at xmas time. http://www.daz3d.com/forums/discussion/19223/#285067 the one in Portrait, the second pic.

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited July 2013

    Szark said:
    Now you have my interest peeked. Yeah I will look forward to seeing this grow. I was doing a very complex scene last year before my PC went snap, crackle and pop and haven't got a desent enough PC to finish it. But I hope the get a new PC at xmas time. http://www.daz3d.com/forums/discussion/19223/#285067 the one in Portrait, the second pic.

    Very nice work sir!

    I recognize 95% of those buildings from my own run time. I like taking the middle eastern set and adding a sci fi setting around it. Nice use of z-planeing in the background, also with the sun poking through.

    I'm guessing the next step is adding the people, as and when a new machine comes along right? I have a 4 part series on youtube on how to get 132 characters (approx) into one scene using a low res version of lorenzo lo res and some de and re-boning. Starts here https://www.youtube.com/watch?v=cG55S3Lir4Q&list=PL511383E90B92CC0E

    p.s. The love bots - excellent! (I checked the rest of that thread)

    Post edited by Sci Fi Funk on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Cheers and for the ps.

    Yes I having been slowly gathering props and figures to go in to the scene. I just picked up Cyborb for M4 in Fast Grab which will go in to that scene. I have the LoRez figures to gte and I was going to use Instancing to make some crowrd of LoRez figures for a crowd moving in the background on a foot bridge that is in mid scene. This will be a big render for printing purposes so detail is everything with this project.

    As for your YouTube series yep watched them al; and I have developed the same sort of system but you did give me other ideas thanks.

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Interesting, very interesting.

    Please message me when you finish that scene - we have similar ideals in mind.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Hopefully I will remember if I do I will do indeed.

  • bighbigh Posts: 8,147
    edited December 1969

    I like the lighting .

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Thanks Bigh

    I've now added the Shanty elements and tided the scene up a bit.

    Re: lighting

    A different extreme.

    Here I am playing without Global Illumination, so It's back to a quick render. 2x 1.5 mins (roughly) one pass is IES lights only (the street lights), one is the scene lighting. I've then mixed them in Sony vegas and boosted the white a little on the IES lights.

    It's now moody, but too dark for my liking. (esp as I've put in over a year into creating just this scene! - Older vids in the last year are pieces of the scene).

    However I like whats happend to the IES lights - the breakup of the lighting looks like insects flying around (in the middle).

    still a WIP

    Lived_in_v5_dark_experiment.jpg
    1762 x 991 - 231K
  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited July 2013

    Render time reduced from 35 mins per frame to 1 mins 30 sec (avoiding Global Illumination - using 3x tube lights and some bulbs to compensate for the dark bits)

    Still a WIP but after an exercise in reducing the scene size, and adding a few little bits I am ready to add the people, then it's done.

    Tube_and_no_GI_1_min_37_15perc_v2_use_this_one.jpg
    1920 x 1080 - 711K
    Post edited by Sci Fi Funk on
  • Carola OCarola O Posts: 3,823
    edited December 1969

    Very nice this one. Makes me think of a warzone where people still try to live their life, despite the dangers they face

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Carola O said:
    Very nice this one. Makes me think of a warzone where people still try to live their life, despite the dangers they face

    Thanks - that's great to hear. I've tried hard to come up with a look and feel of "the rejected" - a place just outside the main city walls where the level 4 citizens live (level 4 is the lowest of the low).

  • bighbigh Posts: 8,147
    edited December 1969

    Render time reduced from 35 mins per frame to 1 mins 30 sec (avoiding Global Illumination - using 3x tube lights and some bulbs to compensate for the dark bits)

    Still a WIP but after an exercise in reducing the scene size, and adding a few little bits I am ready to add the people, then it's done.

    now you're cooking .

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    yeah. GI teases the animator - "ooh look at me - look at how I reveal hidden detail" - but the reality is its out of reach *sigh*.

    Good old tube lighting eh?

  • SzarkSzark Posts: 10,634
    edited December 1969

    Render time reduced from 35 mins per frame to 1 mins 30 sec (avoiding Global Illumination - using 3x tube lights and some bulbs to compensate for the dark bits)

    Still a WIP but after an exercise in reducing the scene size, and adding a few little bits I am ready to add the people, then it's done.

    Awesome man, progressing nicely.
  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Thanks Szark.

    I'm uploading tutorials on how I did the washing line with clothes, and the window lighting. Adding lots of little bulb lights right now. Would welcome any thoughts on how to subdue the bright spot on a bulb light (if it shines on something up close).

  • SzarkSzark Posts: 10,634
    edited December 1969

    Are yiu using Carrara for this project?

    If I have that issue in Daz Studio or Vue I decrease the Diffuse Strength, darken the gloss/spec colour and/or reduce the spec strength.

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Hi

    Yes Carrara. Ok so perhaps I can't do it on the light but I can change the windows reflective properties (shinyness, highlight).

    hmm - thanks I'll try it that way round.

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Thanks Szark - that did it! Taking the shininess out of the target object took away the mini spot. On some occasions the sopt would be desirable.

    I think I'm done now apart from adding the most important ingredient - people!

    Would have loved to have done this today, but will have to wait until next week now.

    Today I, added the rest of the window lights. Made scene slightly more sinister (darker with more light/dark contrasts). Added a bit of life via shanty town lights.

    Eastgate_Shanty_Town_v5.jpg
    1920 x 1080 - 714K
  • SzarkSzark Posts: 10,634
    edited July 2013

    Nice, glad I helped. And good things come to those that wait my ole pa used to say...amoung many unmeantionables. Anyway great mood now. Oh and add a dog or cat or two. :)

    yeah looking really good.

    Post edited by Szark on
  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Thanks man - good point. a Low res Dog/cat to be added at some point.

  • Carola OCarola O Posts: 3,823
    edited December 1969

    I just finsihed finding the links for my next character in the morphing ocntest here in the Art Studio... so here is the links to Millenium Dog LE and Millenium Puppy LE (in case you don't have them I mean) The dog ocmes with only red skin, so if you want the normal black/red doberman skin, you have to use the skin that comes with the puppy (it works, I promise)

    Millenium Puppy LE - http://www.daz3d.com/millennium-puppy-le

    Millenium Dog LE - http://www.daz3d.com/millennium-dog-le

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    Carola O said:
    I just finsihed finding the links for my next character in the morphing ocntest here in the Art Studio... so here is the links to Millenium Dog LE and Millenium Puppy LE (in case you don't have them I mean) The dog ocmes with only red skin, so if you want the normal black/red doberman skin, you have to use the skin that comes with the puppy (it works, I promise)

    Millenium Puppy LE - http://www.daz3d.com/millennium-puppy-le

    Millenium Dog LE - http://www.daz3d.com/millennium-dog-le

    Very nice! I bought the Lo Rez Dog and cat in a package and I'm well over budget! However If I hadn't that millennium puppy looks just great!

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