Puppeteer not recording frames past 200 frames
2getit
Posts: 0
When recording with puppeteer after the animation passes the 200th frame it wont record anymore keyframes until i let go of the recording of puppeteer, even though it appears as if it is being recorded while I'm dragging the mouse around the pins I've created, no keyframes are being added onto the timeline passed 200, so when i hit play the animation is completely smooth until the 200th and then it goes so slow because of a 200 to 1000 frame gap
Comments
Hmm I just tried it and it stopped recording around frame 870 for me on a naked Genesis, with three Puppeteeer dots. The bug seems to be like this:
Once it reaches the end of the timeline (this seems to be the previous highest number of frames, actually) it continues recording at a different frequency (!) but doesn't display any of the keyframes after a given max value (870 for me, Win8, 16GB RAM, DS 4.6.0.18). If you use Clear Animation, the fast-recorded frames up to 870 are deleted but the low frequency frames recorded both before and after frame 870 are not deleted. Quite an interesting bug.
Edit: Dragging the playhead back and forth on the Timeline actually makes the low frequency frames appear, you may have to drag it back and forth a few times for all of them to display.
Thanks! I was bummed out because Puppeteer was so great, but not working. After reading this, I created 2000 frames and made sure the whole range showed before recording. It behaved properly for 1000 framed. Not only that, when I made the aniblock, it didn't have any empty space. Problem fixed.