low poly
rthomas_31
Posts: 0
I would like to use DS to create models for games(Unity 4). I have create a few models and work OK in Unity. However, the poly count is out of site. Is there any way to reduce the count? Thanx.
Comments
DS is primarily designed around creating high quality renders so yeah the poly counts are going to be way up there for their models. There are a couple of low poly characters available - just do a search for lo rez and you should find some.
Probably your best option is to purchase Decimator (http://www.daz3d.com/decimator-for-daz-studio) which is designed to reduce the poly count specifically for game devs.
you may need a game developers license as well if you plan to distribute any of what you make with Daz content other than 2D use.
http://www.daz3d.com/indie-game-developer-license
DS 4.6 works great in my 3d creatio pipeline for games. Very economical with Platinum Club membership. In addition to the game licenses for converting specifc vendors content, there is an essential plug in: Decimator - helps convert the high poly 3d figures and props to low poly versions while maintaining the levels of feature detail. Search treads on DECIMATOR and TEXTURE ATLAS, or message back to me with specifics if you get into difficulty. http://www.daz3d.com/catalogsearch/result/?q=decimator&x=-1048&y=-42 http://www.daz3d.com/texture-atlas-for-daz-studio
Also do take a look at the RealLusion iCLone 3D Exchange Pipeline and associated content - its also great resource for game "ready" figures, props, effects and motions. http://www.daz3d.com/catalogsearch/result/?q=pipeline&x=-1048&y=-42
Also I have some freebie game figures and props, tutorials and tips at my site farmpeeps.com that explain how to make a game or animated 3d media project.
DS stands for the program "DAZ Studio". It is not really suited to create 3D models, you'd need a modelling program for that (like hexagon, ...).
If you just want to use models purchased here, decimator might work to reduce the polycount. You can check in DS under windows->panes(tabs) if you already have it. Some versions of DS come with decimator.
...And what StratDragon said :D
A really intuitive and FREE modeler is Sculptris, published by the same team who makes ZBRUSH, the absolute BEST all around modeler and surface painting application, IMO
http://pixologic.com/sculptris/
A really intuitive and FREE modeler is Sculptris, published by the same team who makes ZBRUSH, the absolute BEST all around modeler and surface painting application, IMO
http://pixologic.com/sculptris/
If I create the model with lets say Sculptris and save the obj, can I rig the model with DS?
But yes I use Decimator for Gen4 figures for Vue. Handy Tool.
If I create the model with lets say Sculptris and save the obj, can I rig the model with DS?
You can rig obj's in DS, I don't know if you'll be able to export that rigging to your other programs though.
I assume my version of DS came with decimator, since i have it and didn't buy it seperately. I'm one of the suckers who bought DS though :| Anyways, just a heads up.
If I create the model with lets say Sculptris and save the obj, can I rig the model with DS?
Yes, however the key to rigging (in most 3d apps) is grouping the mesh. The essential steps in the process are:
Create and shape figure mesh. If made from multiple meshes, merge using a weld option and export as single (welded if needed) mesh. Optional for DAZ but necessary for nearily every other rigging system is OBJ verticy GROUPS. Use DS or Poser or your modeler if it supports it to divide the mesh into figure GROUPS of vertices that define various joint areas. Search POSER standard figure grouping for this. Once verticies groups are defined in the mesh you can now import into DAZ or Poser and the rigging systems (JOINT EDITORS) will recognize the OBJ has the ability to assign GROUPS TO BONES and will allow you to create the figure in the rigging system. Hint - you can COPY (Transfer) rigs to any mesh where the GROUPINGS are identically defined. This is a real advantage to beginners and can be used to learn or adapt a rig with some preexisting parameters. RECOMMEND THIS TUTORIAL: http://www.daz3d.com/advanced-rigging-in-daz-studio-4-pro
If I create the model with lets say Sculptris and save the obj, can I rig the model with DS?
You can rig obj's in DS, I don't know if you'll be able to export that rigging to your other programs though.
I assume my version of DS came with decimator, since i have it and didn't buy it seperately. I'm one of the suckers who bought DS though :| Anyways, just a heads up.yeah that would explain it. I have had it since DS3A.
Hint - For feature quality and seam mitigation, don't overlook the WEIGHTING tab to set the amount of reduction (or UV Space Allocation in TA) per MATERIAL/GROUP in Decimator and Texture Atlas tools. Also only SELECTED SCENE nodes will be processed.