Posing controls bugs
marco95
Posts: 26
Hi,
Be careful if you want to use the news pose-controls who can move easly arms for exemple.
After using the copy/paste pose or the symmetry/miirror (Shitf Y) don't work :-(
So be careful and use the old Bend/twist/slide for each node.
Cordialy
Marc
Nb; I have post the bug
Comments
It isn't a bug, just a limitation - the symmetry function works on rotations, and the pose controls aren't transforms but control parameters. It is true, however, that as it stands you can't use the pose controls with symmetry.
> isn’t a bug, just a limitation -
Good joke :o)
When you have passed some hours to do exactly pose,
it's very fine to make a Shift-Y and make the miror position...
very fine to discover that no because the pose-controls be using !!!
IMO
Marc
Given that there are only a few asymmetrical Pose controls you could adjust them fairly quickly by hand, or write your own script to mirror them after mirroring the rest of the pose.
It is really strange,,if daz do not plan the poze controll can not wrok with symmetly,
DAZ miss planning about poze controll.
I know daz do not have clear plan about each tool usage.
DAZ often just change behavor then add new tool, and find it can not work with some case.
Richard say it is limitation. but it is no plan.
symmetly must be expectd to make symmetly poze or swap, when poze figure.
and poze controll are offered to poze easy. it is sectioned as pozing.
if symmetly can not work with poze controlled rotation, it shows the symmetly have lack of usage.
even though DAZ think it is just limitation, user do not know how daz plan each tool of daz studio.
only programmer know the usage clear.
Which pose controls are we talking about here ?
I haven't had any trouble so far mirroring them, didn't try them all though.
Edit : nm, got it now.
In attachement an exemple
and a demo here :
http://youtu.be/sfxiEjrtd98
Marc
As i said, it's a fairly simple thing to script - this seems, on a quick test, to work OK (though it does work only on the primary selection - adapting it to step through all figures selected would be fairly quick). It currently has only one of the pose controls added, but you can add the others pair-wise (get their labels from the Parameter Settings dialogue - click the gear icon at the end of the slider). It could be adapted to handle the pose controls on the hands and feet too. I may have a go at that, but no promises of when - if anyone else wants to try feel free, just note the original source of the base script in the source and readme.
Whaou! That is not a beginner answer !
Thank's for this possibility
Marc
No, but if the names of the morphs were added it would work. I've modified the script a bit more, so now it wil work on all figures selected isntead of just one, and it can handle pose controls on body parts (one of the hand morphs in the example). I may have time to extract the full list of pose controls tomorrow, but if soemone reading thsi wants to pre-empt me (or to report any bugs) that will be welcome. (To use the script, copy and paste into the Script IDE pane available from Window>Panes(Tabs) and use the File>Save Script command in the pane to place it where you want it).