Making redistributable morphed characters of Genesis+

patience55patience55 Posts: 7,006
edited December 1969 in Daz Studio Discussion

Okay ... have experimented enough with the program to know I'd better ask for some informative help.

Let's say one makes a terrific morph of Genesis into something quite different, so different it requires the auto-rearranging/memorization/saving of new figure. If one saves this, one saves in with it, every morph on one's computer. I'm relatively confident without seeking legal advice that this would be not a file to share.

So. How does one save out a new morphed character of/for Genesis which can be shared?

Thank you.

Comments

  • jakibluejakiblue Posts: 7,281
    edited December 1969
  • patience55patience55 Posts: 7,006
    edited December 1969

    Thank you, no that's not what I need.

    It's more than 'just a morph' ... the entire character is morphed, yes ... but the bones needed to be auto-fitted to new positions, etc. and while I had been successful in saving out a character file which would indeed reload the file ... it wasn't 'just' my character. In the storage folders for the new character were every morph I had installed in the program for Genesis. And the same for all the clothing I had converted. Now for one or two personal items, big deal I suppose ... but how many pieces of clothing does one collect for a character ... and how many characters might would want in a story ... at several mbs per ... this is ridiculous.

    If I just saved the morphs for Genesis, okay those I know how to package up to redistribute; but then I would have had to expect everybody downloading it to run the tools to make changes to the file to re-create the character and then save a monster-sized file? and like somehow, can't see that being a good idea.

    I thought I had read something somewhere about only references to installed content being saved but don't remember the details ... it certainly wasn't the save character option.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Sounds like you saved a whole new figure rather than just a morph asset (since it saved all of your other stuff as well).

    Read through this (at least the first post): http://www.daz3d.com/forums/discussion/6483/

    He goes through morphing, adjusting the rigging, erc freezing, and saving the morph. I haven't read through the entire thing, but see if this is what you might want. He does save the morph at the end and says that the process creates a distributable morph. Maybe the rigging adjustments get built into the morph and change as the slider does?

  • patience55patience55 Posts: 7,006
    edited July 2013

    Vaskania said:
    Sounds like you saved a whole new figure rather than just a morph asset (since it saved all of your other stuff as well).

    Read through this (at least the first post): http://www.daz3d.com/forums/discussion/6483/

    He goes through morphing, adjusting the rigging, erc freezing, and saving the morph. I haven't read through the entire thing, but see if this is what you might want. He does save the morph at the end and says that the process creates a distributable morph. Maybe the rigging adjustments get built into the morph and change as the slider does?

    Thank you ... will certainly read through that and hopefully figure out a better path.

    ...........

    edit ... okay there's something there about a step I didn't know about, looks like maybe I can get the rigging info into the morph. Then the morph is distributable and all is well. :-)

    Post edited by patience55 on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Yay. Glad you were able to get what you needed. =)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Yes! Thank you ... you know I've seen that thread before but totally missed a minor detail. Since last night I was offline elsewhere, went back to good ol' 4.0 and plugged through the steps again ... found "Eric Freeze" ... trial and error ... and finally YES! Now have a little person alien to add to my collection. While this one isn't a shareable one for other reasons as a morph, I now know the process and given time I do have a set in mind that would be.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Nice! I'm a dial spinner personally. I look at Zbrush and similar like molding clay, and the only things I've been able to mold out of clay (mind you- it was during high school or earlier) was a rose (my best thing yet) and oddly shaped dinosaurs/birds. lol Facial structure is far from being a capability of mine.

  • patience55patience55 Posts: 7,006
    edited December 1969

    My best real clay was a lion ;-)

    I'll dial spin lots of morphs to make the character, subdivision "0", throw it over the bridge to Hexie. Export out the figure. Close Hexie.
    Back in D/S, zero out the grey, subdivision "0", throw it over the bridge to Hexie. Import in the recent export from Hexie.
    Delete the plain grey.
    Throw the character morph back over the bridge to D/S and make the morph.
    Dial up the morph to 100% and "save it". [unless it's an obvious no-go]
    Close D/S, open D/S [and/or simply load a fresh Genesis so it looks better] ... test the new morph and now I can fix the rigging SO I bought the V4/M4 for Genesis shapes so now hopefully I can get some decent looking school children to fill up that room we all got in PC.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited July 2013

    Are you bridging to Hexagon just to save out an OBJ? DS itself has that capability. File > Export > choose Wavefront OBJ.

    If you're looking for children, you could base them off of Basic Child.

    Post edited by Lissa_xyz on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Vaskania said:
    Are you bridging to Hexagon just to save out an OBJ? DS itself has that capability. File > Export > choose Wavefront OBJ.

    If you're looking for children, you could base them off of Basic Child.

    Not for a morph! Has to go over the bridge to get the tiny one piece golem.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Ah. Does it work differently for morphs that will need the re-rigging? I've saved out Genesis OBJ's via DS, brought that into blender, saved a 2nd OBJ with the blendered morph, then used loader pro on Genesis.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Vaskania said:
    Ah. Does it work differently for morphs that will need the re-rigging? I've saved out Genesis OBJ's via DS, brought that into blender, saved a 2nd OBJ with the blendered morph, then used loader pro on Genesis.

    No, it just works differently 'because' ... I know I could change some settings but having found a set that normally work, prefer to just leave them be. If D/S does an .obj export of Genesis, I'll have in Hexagon "all the pieces" of Genesis [like we do for legacy rigging] ... that is not going to morph back into Genesis in D/S! Need the solid figure.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Found a cool place to work offline for awhile today. Result is uploaded here ... maybe it'll be useful for somebody else too.

    And I also discovered that once everything is saved and one is making pose presets, a pose preset will load the works!

    save_as_pose_preset.jpg
    1000 x 1000 - 98K
    JeanVanDoll.jpg
    1000 x 1000 - 76K
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