* Solved * addFacet with trigons?

TotteTotte Posts: 13,527

Hi,

I'm working on porting/rewriting something in DAZ Studio script that works with trigons, not quads.
When I try to create some resulting mesh, no facets are added.

 

		aVertexIndices = new Array(3);		aUVIndices = new Array(3);		aVertexIndices[0] = oTriangle.v0id;		aVertexIndices[1] = oTriangle.v1id;		aVertexIndices[2] = oTriangle.v2id;		aUVIndices[0] = oTriangle.t0id;		aUVIndices[1] = oTriangle.t1id;		aUVIndices[2] = oTriangle.t2id;		oFacetMesh.addFacet( aVertexIndices, aUVIndices );		facets = oFacetMesh.getNumFacets();		logit("Facet Added - count now at:"+facets);

This gives as I said "Facet Added - count now at:0"

Looking at addFacet I get the following versions (using Robs trick):
 

addFacet(const int[4],const int[4],unsigned char)addFacet(const int[4],const int[4])addFacet(const int[4],const int[4],int,unsigned char)addFacet(QVariantList,QVariantList,unsigned char)addFacet(QVariantList,QVariantList)addFacet(DzFacet,int,unsigned char)addFacet(DzFacet,int)addFacet(DzFacet)

There seems to be no way to create a trigon DzFacet and add this way, or is the a trick to do that?

 

 

Post edited by Totte on

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