[Released] Misumi HD & Signature Smile HD Expression for Genesis 8 Female

24

Comments

  • 3Diva3Diva Posts: 11,519

    Yeah, @arne207 I've noticed the eye distance/separation issue with several of the new G8F characters.

    My art teacher taught me that the distance between the eyes should usually be one eye width apart (measured from the very inner corner of the eye to the very outer corner of the eye). Any closer or farther and it starts to look "off". 

    But if a character is of really high quality otherwise (like Misumi looks to be) then it's definitely not a "deal breaker" for me as it can be fixed with morphs.

  • bluejauntebluejaunte Posts: 1,902
    edited June 2018

    Yeah, @arne207 I've noticed the eye distance/separation issue with several of the new G8F characters.

    My art teacher taught me that the distance between the eyes should usually be one eye width apart (measured from the very inner corner of the eye to the very outer corner of the eye). Any closer or farther and it starts to look "off". 

    But if a character is of really high quality otherwise (like Misumi looks to be) then it's definitely not a "deal breaker" for me as it can be fixed with morphs.

    What Kate Moss thinks about that art teacher.

    Post edited by Chohole on
  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,508

    imperfections interest me

  • nicsttnicstt Posts: 11,715
    edited June 2018
    nicstt said:

    That's cool, one of its many selling points, but a main one from my perspective

    Oh, and does Lyra's also have seperate HD?

    https://www.daz3d.com/lyra-hd-for-genesis-8-female

    Yeah sure, honestly I don't think any PA sells HD figures without the HD separated? Don't think Daz would even accept that. Have you seen such a thing?

    It happens a lot; I buy less of their characters (much fewer) and not missed one of yours, with the exception of Lyra, which I will be rectifying real soon. Raiya does, I've noticed, which is one of the reasons I love her characters.

    Being able to add and decrease the amound of HD is critical, imo.

    Post edited by nicstt on
  • nicsttnicstt Posts: 11,715

    imperfections interest me

    Imperfections suggest their is 'perfect' out there; there isn't there is closer to the norm or average, but as the US airforce discovered, average certainly does NOT exist.

  • xyer0xyer0 Posts: 5,934

    Raiya's characters tend to be rhinocentric AND orbitally hyperteloristic (I had to look it up; check out Brooklyn). It seems that V8/G8F has proven to be a more challenging base for Raiya than the cute-iful V7. And this (along with the unusual early proliferation of Thorne Core characters) has consequently impoverished my G8F genepool.

    Anyway, I'm looking forward to help from Misumi and cousins-to-come.

  • bluejauntebluejaunte Posts: 1,902
    xyer0 said:

    Raiya's characters tend to be rhinocentric AND orbitally hyperteloristic (I had to look it up; check out Brooklyn). It seems that V8/G8F has proven to be a more challenging base for Raiya than the cute-iful V7. And this (along with the unusual early proliferation of Thorne Core characters) has consequently impoverished my G8F genepool.

    Anyway, I'm looking forward to help from Misumi and cousins-to-come.

    Ha, speaking of cousins! I made Misha as an addon shape for Misumi. Sadly Daz wasn't interested in just a shape as a product... I'll check out other options.

     

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  • xyer0xyer0 Posts: 5,934

    Vay-reee noice. She looks like she's going to be my, uh, friend.

    I have an idea: How about---as an incentive for early adoption---you offer her for free to purchasers of Misumi for the first few days of Misumi's sale, with the caveat that she will no longer be available afterwards. That is the kind of thing that Daz might like.

  • bluejauntebluejaunte Posts: 1,902
    xyer0 said:

    Vay-reee noice. She looks like she's going to be my, uh, friend.

    I have an idea: How about---as an incentive for early adoption---you offer her for free to purchasers of Misumi for the first few days of Misumi's sale, with the caveat that she will no longer be available afterwards. That is the kind of thing that Daz might like.

    Sadly not, they just flat out didn't want her. Even as a freebie or for some other marketing kaboozle.

  • xyer0xyer0 Posts: 5,934
    xyer0 said:
    Sadly not, they just flat out didn't want her. Even as a freebie or for some other marketing kaboozle.

    ?! Dagnabbit! I bloody well want her! She has that certain thing about her: She's regular good-looking.

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,508

    that sucks and is weird considering pretty sure there are other products that are just a shape though probably more than one shape. So guess including her with Misumi is out too even if you upped the price that'd be ok

  • 3Diva3Diva Posts: 11,519
    edited June 2018

    Yeah, @arne207 I've noticed the eye distance/separation issue with several of the new G8F characters.

    My art teacher taught me that the distance between the eyes should usually be one eye width apart (measured from the very inner corner of the eye to the very outer corner of the eye). Any closer or farther and it starts to look "off". 

    But if a character is of really high quality otherwise (like Misumi looks to be) then it's definitely not a "deal breaker" for me as it can be fixed with morphs.

    What Kate Moss thinks about that art teacher.

     

    1) I don't find Kate Moss particularly pretty, and I'm fairly sure he wouldn't care what she thought of him.

    2) Her eyes aren't THAT much farther apart than an eye width.

    Post edited by 3Diva on
  • bluejauntebluejaunte Posts: 1,902

    Yeah, @arne207 I've noticed the eye distance/separation issue with several of the new G8F characters.

    My art teacher taught me that the distance between the eyes should usually be one eye width apart (measured from the very inner corner of the eye to the very outer corner of the eye). Any closer or farther and it starts to look "off". 

    But if a character is of really high quality otherwise (like Misumi looks to be) then it's definitely not a "deal breaker" for me as it can be fixed with morphs.

    What Kate Moss thinks about that art teacher.

     

    1) I don't find Kate Moss particularly pretty, and I'm fairly sure he wouldn't care what she thought of him.

    2) Her eyes aren't THAT much farther apart than an eye width.

    Merely gave an example of someone widely considered very pretty (she was one of the most sought-after top models) with an eye distance too far for your art teacher and also pretty close to Misumi's.

     

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  • bluejauntebluejaunte Posts: 1,902

    I do think we can all agree this is a bit much? laugh

  • nicsttnicstt Posts: 11,715
    xyer0 said:
    xyer0 said:
    Sadly not, they just flat out didn't want her. Even as a freebie or for some other marketing kaboozle.

    ?! Dagnabbit! I bloody well want her! She has that certain thing about her: She's regular good-looking.

    Yeh, I'd be interested.

  • fastbike1fastbike1 Posts: 4,078

    I'd pay for Misha's shape, in addition to Misumi.

  • xyer0xyer0 Posts: 5,934
    edited June 2018

    I do think we can all agree this is a bit much? laugh

    Nope. I think she's cute. Reminds me of this movie:

    fastbike1 said:

    I'd pay for Misha's shape, in addition to Misumi.

    Hear, here! Add her to the package!

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    Post edited by xyer0 on
  • BohorBohor Posts: 74
    xyer0 said:

    Raiya's characters tend to be rhinocentric AND orbitally hyperteloristic (I had to look it up; check out Brooklyn). It seems that V8/G8F has proven to be a more challenging base for Raiya than the cute-iful V7. And t

     

     

    xyer0 said:

    Raiya's characters tend to be rhinocentric AND orbitally hyperteloristic (I had to look it up; check out Brooklyn). It seems that V8/G8F has proven to be a more challenging base for Raiya than the cute-iful V7. And this (along with the unusual early proliferation of Thorne Core characters) has consequently impoverished my G8F genepool.

    Anyway, I'm looking forward to help from Misumi and cousins-to-come.

    Ha, speaking of cousins! I made Misha as an addon shape for Misumi. Sadly Daz wasn't interested in just a shape as a product... I'll check out other options.

     

     

     

  • BohorBohor Posts: 74

    Sorry Bluejaunte, something went wrong above. Just wanted to say that I bought all your characters, that I'm waiting for Misumi and I'm also interested in the Misha shape. Maybe Daz should also listen a bit more to what customers want... Well, it would not do any harm... :-)

  • MarkHMarkH Posts: 79

    I'm going to weigh in as well - both Misumi and Misha look phenomenal. Oh, and fantastic renders - please share as much of your lighting formula, as inclined.

  • 3Diva3Diva Posts: 11,519

    Yeah, @arne207 I've noticed the eye distance/separation issue with several of the new G8F characters.

    My art teacher taught me that the distance between the eyes should usually be one eye width apart (measured from the very inner corner of the eye to the very outer corner of the eye). Any closer or farther and it starts to look "off". 

    But if a character is of really high quality otherwise (like Misumi looks to be) then it's definitely not a "deal breaker" for me as it can be fixed with morphs.

    What Kate Moss thinks about that art teacher.

     

    1) I don't find Kate Moss particularly pretty, and I'm fairly sure he wouldn't care what she thought of him.

    2) Her eyes aren't THAT much farther apart than an eye width.

    Merely gave an example of someone widely considered very pretty (she was one of the most sought-after top models) with an eye distance too far for your art teacher and also pretty close to Misumi's.

     

    She was mainly sought after in the industry because of her super thin "waif-like" body, and not as much for her face. If it was just her face, I think that she wouldn't have been nearly as saught-after.

  • bluejauntebluejaunte Posts: 1,902

    Yeah, @arne207 I've noticed the eye distance/separation issue with several of the new G8F characters.

    My art teacher taught me that the distance between the eyes should usually be one eye width apart (measured from the very inner corner of the eye to the very outer corner of the eye). Any closer or farther and it starts to look "off". 

    But if a character is of really high quality otherwise (like Misumi looks to be) then it's definitely not a "deal breaker" for me as it can be fixed with morphs.

    What Kate Moss thinks about that art teacher.

     

    1) I don't find Kate Moss particularly pretty, and I'm fairly sure he wouldn't care what she thought of him.

    2) Her eyes aren't THAT much farther apart than an eye width.

    Merely gave an example of someone widely considered very pretty (she was one of the most sought-after top models) with an eye distance too far for your art teacher and also pretty close to Misumi's.

     

    She was mainly sought after in the industry because of her super thin "waif-like" body, and not as much for her face. If it was just her face, I think that she wouldn't have been nearly as saught-after.

    Quite possible. Still she graced countless magazine covers with head shots, she can't have been that ugly. These days the fashion industry kinda likes the unusual anyway.

    https://brightside.me/wonder-people/these-15-top-models-have-proved-that-being-unusual-is-always-a-good-thing-251610/

  • bluejauntebluejaunte Posts: 1,902
    MarkH said:

    I'm going to weigh in as well - both Misumi and Misha look phenomenal. Oh, and fantastic renders - please share as much of your lighting formula, as inclined.

    Oh it's not much, in most shots mainly a large 100 x 100 disc spotlight from above at an angle of around 45 degrees. Fill light usually from an HDRI at lower intensity. I've come to like these:

    https://hdrihaven.com/hdris/category/?c=studio&o=popular

    The rest is just bounce light from my background prop, sort of a cube but open in front and with large smooth edges. In the blueish render where she's standing I think I used the default ruins HDRI at stronger intensity. Those with her on the floor I'd have to look up, obviously very cold temperature light.

  • 3Diva3Diva Posts: 11,519
    edited June 2018

    Yeah, @arne207 I've noticed the eye distance/separation issue with several of the new G8F characters.

    My art teacher taught me that the distance between the eyes should usually be one eye width apart (measured from the very inner corner of the eye to the very outer corner of the eye). Any closer or farther and it starts to look "off". 

    But if a character is of really high quality otherwise (like Misumi looks to be) then it's definitely not a "deal breaker" for me as it can be fixed with morphs.

    What Kate Moss thinks about that art teacher.

     

    1) I don't find Kate Moss particularly pretty, and I'm fairly sure he wouldn't care what she thought of him.

    2) Her eyes aren't THAT much farther apart than an eye width.

    Merely gave an example of someone widely considered very pretty (she was one of the most sought-after top models) with an eye distance too far for your art teacher and also pretty close to Misumi's.

     

    She was mainly sought after in the industry because of her super thin "waif-like" body, and not as much for her face. If it was just her face, I think that she wouldn't have been nearly as saught-after.

    Quite possible. Still she graced countless magazine covers with head shots, she can't have been that ugly. These days the fashion industry kinda likes the unusual anyway.

    https://brightside.me/wonder-people/these-15-top-models-have-proved-that-being-unusual-is-always-a-good-thing-251610/

    I didn't say she was ugly, nor did I imply it. Please don't put words in my mouth...

    You want to make characters with eyes that are farther apart - who cares. As I stated it's an easy fix for those who don't like it. I also raved about your character - so taking one tiny critique and turning it into a big issue seems strange. 

    Post edited by 3Diva on
  • bluejauntebluejaunte Posts: 1,902

    Yeah, @arne207 I've noticed the eye distance/separation issue with several of the new G8F characters.

    My art teacher taught me that the distance between the eyes should usually be one eye width apart (measured from the very inner corner of the eye to the very outer corner of the eye). Any closer or farther and it starts to look "off". 

    But if a character is of really high quality otherwise (like Misumi looks to be) then it's definitely not a "deal breaker" for me as it can be fixed with morphs.

    What Kate Moss thinks about that art teacher.

     

    1) I don't find Kate Moss particularly pretty, and I'm fairly sure he wouldn't care what she thought of him.

    2) Her eyes aren't THAT much farther apart than an eye width.

    Merely gave an example of someone widely considered very pretty (she was one of the most sought-after top models) with an eye distance too far for your art teacher and also pretty close to Misumi's.

     

    She was mainly sought after in the industry because of her super thin "waif-like" body, and not as much for her face. If it was just her face, I think that she wouldn't have been nearly as saught-after.

    Quite possible. Still she graced countless magazine covers with head shots, she can't have been that ugly. These days the fashion industry kinda likes the unusual anyway.

    https://brightside.me/wonder-people/these-15-top-models-have-proved-that-being-unusual-is-always-a-good-thing-251610/

    I didn't say she was ugly, nor did I imply it. Please don't put words in my mouth...

    You want to make characters with eyes that are farther apart - who cares. As I stated it's an easy fix for those who don't like it. I also raved about your character - so taking one tiny critique and turning it into a big issue seems strange. 

    Sorry Diva! heart Of course I didn't mean to imply you meant she was ugly. Just "not that pretty", which you have to admit is just not in line with her tremendous success and countless photos of her head on pretty much everything. You're a PA now, I think your words have a slightly different vibe now to other PA's. You're in my commercial thread essentially saying eye distance should be one eye apart, my art teacher said so and you made an error with Misumi. "But if a character is of really high quality otherwise", thanks for the compliment that's also in there but clearly also sounded like the quality is not there with the eyes and I made an error. There's a difference between not liking something, which is totally fine because it's all depends on taste, and citing some broken rule as the reason why something doesn't look right.

    The one eye thing is simply the average for people, that doesn't mean every character should have it (how boring would that be, right?), just as everyone does not need to create 8 head tall people because some art teacher once came up with that. And so I felt compelled to show someone beautiful with more eye distance, a grumpy looking Kate Moss which I thought was funny. But you didn't laugh, instead you said she isn't that pretty so I had to kinda contest that too.

    Anyway, sorry for getting defensive there. At least I hope it shows I'm passionate about my stuff, and not just that I'm an utter idiot angel 

    More on topic, good news on the release front. She will be here next week already! And also things are in motion for Misha, so it's looking good that you guys will get your hands on her (err that didn't sound right) in the near future.

  • MarkHMarkH Posts: 79
    MarkH said:

     

    Oh it's not much, in most shots mainly a large 100 x 100 disc spotlight from above at an angle of around 45 degrees. Fill light usually from an HDRI at lower intensity. I've come to like these:

    https://hdrihaven.com/hdris/category/?c=studio&o=popular

    The rest is just bounce light from my background prop, sort of a cube but open in front and with large smooth edges. In the blueish render where she's standing I think I used the default ruins HDRI at stronger intensity. Those with her on the floor I'd have to look up, obviously very cold temperature light.

    Thanks very much. Great news re: release date and the Misha shape.

  • xyer0xyer0 Posts: 5,934

    Thanks for the approximate release date of Misumi and the news on Misha.

  • marander3dmarander3d Posts: 50
    Outstanding characters! They are what I would define as Life-Like 3D characters. Immediate buy for me. It would be great to see male characters from bluejaunte!
  • bluejauntebluejaunte Posts: 1,902
    Outstanding characters! They are what I would define as Life-Like 3D characters. Immediate buy for me. It would be great to see male characters from bluejaunte!

    Thanks! You're too kind. Don't know about males, never say never I guess smiley

  • 3Diva3Diva Posts: 11,519

    Yeah, @arne207 I've noticed the eye distance/separation issue with several of the new G8F characters.

    My art teacher taught me that the distance between the eyes should usually be one eye width apart (measured from the very inner corner of the eye to the very outer corner of the eye). Any closer or farther and it starts to look "off". 

    But if a character is of really high quality otherwise (like Misumi looks to be) then it's definitely not a "deal breaker" for me as it can be fixed with morphs.

    What Kate Moss thinks about that art teacher.

     

    1) I don't find Kate Moss particularly pretty, and I'm fairly sure he wouldn't care what she thought of him.

    2) Her eyes aren't THAT much farther apart than an eye width.

    Merely gave an example of someone widely considered very pretty (she was one of the most sought-after top models) with an eye distance too far for your art teacher and also pretty close to Misumi's.

     

    She was mainly sought after in the industry because of her super thin "waif-like" body, and not as much for her face. If it was just her face, I think that she wouldn't have been nearly as saught-after.

    Quite possible. Still she graced countless magazine covers with head shots, she can't have been that ugly. These days the fashion industry kinda likes the unusual anyway.

    https://brightside.me/wonder-people/these-15-top-models-have-proved-that-being-unusual-is-always-a-good-thing-251610/

    I didn't say she was ugly, nor did I imply it. Please don't put words in my mouth...

    You want to make characters with eyes that are farther apart - who cares. As I stated it's an easy fix for those who don't like it. I also raved about your character - so taking one tiny critique and turning it into a big issue seems strange. 

    Sorry Diva! heart Of course I didn't mean to imply you meant she was ugly. Just "not that pretty", which you have to admit is just not in line with her tremendous success and countless photos of her head on pretty much everything. You're a PA now, I think your words have a slightly different vibe now to other PA's. You're in my commercial thread essentially saying eye distance should be one eye apart, my art teacher said so and you made an error with Misumi. "But if a character is of really high quality otherwise", thanks for the compliment that's also in there but clearly also sounded like the quality is not there with the eyes and I made an error. There's a difference between not liking something, which is totally fine because it's all depends on taste, and citing some broken rule as the reason why something doesn't look right.

    The one eye thing is simply the average for people, that doesn't mean every character should have it (how boring would that be, right?), just as everyone does not need to create 8 head tall people because some art teacher once came up with that. And so I felt compelled to show someone beautiful with more eye distance, a grumpy looking Kate Moss which I thought was funny. But you didn't laugh, instead you said she isn't that pretty so I had to kinda contest that too.

    Anyway, sorry for getting defensive there. At least I hope it shows I'm passionate about my stuff, and not just that I'm an utter idiot angel 

    More on topic, good news on the release front. She will be here next week already! And also things are in motion for Misha, so it's looking good that you guys will get your hands on her (err that didn't sound right) in the near future.

    I'm a PA but I'm also a customer and me being a PA has nothing to do with what I said (it wasn't even aimed at your character but G8 characters in general). I have created several posts and threads praising your characters - I'm not sure why you felt that I was saying your character was "broken" or in "error" - I said no such thing. You taking ONE comment made to another commenter (in which I didn't even mention your character) as me saying your character is "in error" is just wrong. There are people who aren't going to like your character 100% out of the box and may want to make tweaks and adjustments to her, there is NOTHING WRONG with that. Nothing said was an attack on you NOR your character. But you acting like it's a personal attack on you if someone leaves any feedback that isn't 100% praise is a bit worrying.

    You need to learn to take feedback and critique and not take it so personally. I've seen the examples of you taking feedback badly even when it's not given in a bad way and you taking it far too personally. The thread you made when Daz gave you feedback about Miriam's smile is a good example of you taking feedback entirely too personally.

    Artists need to learn to take critique and feedback if they want to grow as an artist.

    My being a PA has nothing to do with this. If you want to alienate people who have been your biggest cheerleaders - that's your prerogative. If you want to take even the smallest words of critique or feedback personally, that's also your prerogative. But next time you might want to put a disclaimer on your post saying "No critique or feedback please". 

    I'm not going to leave any more feedback or comments, I didn't realize you didn't want feedback or any critique (even though the critique wasn't even about your character but about G8 characters in general). So, my bad - I won't be leaving feedback on your characters anymore.

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