Daz Studio Viewport Multicore CPU Support
Mr viewport
Posts: 2
Hi,
The only aspect of Daz Studio that doesn't support multiple cpu cores is the viewport. This makes complex scene painful to navigate.
It's sad to see a 32 core threadripper struggle like it's a year 2005 cpu because daz only uses 2 cores for the viewport. Strange as every other aspect uses all cores (dynamic clothing for example).
Please fix guys :) It ruins my experience and I'm thinking of moving to other software because of this limitation.
Thanks!!!
Comments
Obviously not a big issue as this is the only thread I have seen on the subject and it doesn't affect me. I suggest submitting a support ticket since DAZ doesn't really address issues from forum posts.
Well I had no idea until now. This is something that should actually be addressed. Especially since the standard is moving more towards a base of 8 CPU cores now.
The viewport is based in GPU, so, sadly, you simply need a batter GPU.
If we are not in iray for the viewport, are we still using GPU or CPU?
I think both IRay and 3DLight are based on the GPU, but I can be wrong, I don't use IRay in my works.