Daz textures not coming properly in motion builder .why ?

sureshjallipallisureshjallipalli Posts: 0
edited December 1969 in Daz Studio Discussion

Hi all,

I wanted to render my animation done using daz characters in motion builder as the motion builder rendering system is very fast.So, for testing i have exported a daz character with default animation as fbx,then imported it into motion builder.

Here i am getting a problem with textures, the daz characters hair, eye brows and eye ball textures are not coming properly in motion builder.Why was this happening.
I imported the same character in Maya there it looks fine. I am attaching both Maya and motion builder snapshots of daz character, can anyone show me a solution for there please


Regards
Suresh

eror.JPG
1099 x 377 - 44K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,785
    edited December 1969

    I'm not sure, but I suspect it's losing the transparency settings on the eye surface (is the hair OK? It's tricky to tell from the screenshot). If that's so you just need to reinstate the settings for the affected surfaces.

  • sureshjallipallisureshjallipalli Posts: 0
    edited December 1969

    No..the hair, eyebrows also loosing transparency maps, even when i apply the transparency maps, nothing is changing


    regards
    Suresh

  • Richard HaseltineRichard Haseltine Posts: 100,785
    edited December 1969

    I may be spouting nonsense, but I think some 3D tools have two options - one of which controls the base opacity and one of which controls the interaction with light. It's possibly you are applying the transparency map to the one that isn't the equivalent of the DS opacity strength.

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