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Speaking of transferring SheFreak 4 into Genesis, it works with my method, - the only correction in it is that you need to pose V4 as close to default Genesis as possible before converting her to WeightMapped (M4 pose is much closer to Genesis). Didn't take me long to do.
Here is Genesis SheFreak4-1 with some other female Genesis/G2F morphs. The only small problem I got is a small distortion (not on this picture) in her collars/shoulders in some cases of posing arms up but I think bone adjustment would fix it.
I really should have transferred SheFreak 4 sooner, her shape is very unique.
This really surprises me that they'd go with a Barbie doll mesh while claiming the new mesh was necessary to increase female anatomical accuracy and then forgo the one part of anatomy that definitely separates the boys from the girls.
C'mon, look at the MakeHuman mesh. They've built a unimesh that can accurately produce BOTH set of genials, male and female. The clitoris can morph into a penis, the labia can morph into testicles. There's really no reason why Daz can't produce a unimesh with genital morph capabilities built right into the mesh.
I... don't follow the logic here. The Body Morphs for Genesis 2 Female are (off sale) $20. Genesis 2 works with the V5 uv's. So I can do a muscular female character using Genesis 2 Female without spending $40 (off sale) for Gia. Yes, getting Gia is cheaper than getting V6 and the body morphs, but I don't need V6 to use Genesis 2 Female.
That said, I've decided to see Gia, Victoria 6, and the ladies to follow as the next stage of progression in the Elite series, along the same lines as Reby Sky. With her you got a full body morph and a skin texture. Gia and V6 add a UV map designed to take advantage of their specific shape. With the rest of the original Elite line, the Morphs were sold (in small bundles) separately from the $30 (off sale) skin textures. The progression makes sense to me.
Not that I'm in any hurry to switch. As people keep pointing out, Genesis still works just fine on my machine.
Very nice!
I just got SheFreak to Gen the easy way with GenX and transferred them all at once using 'selected morphs'. There's some differences, and I had to add in some more ab definition to GenFreak using the muscularity morphs, but all in all I'd say she looks ok. There's some differences with the breast shape too, but I didn't dig into it that far yet.
SheFreak on the left, GenFreak on the right. Using Body 1 and Thraso's head.
/edit
On second look, she needs more leg definition also.
Free RAMWolff's Genesis morphs have some very awesome morphs for definition details, have you look in there?
Also I used some Finess/Bodybuilder definitions, seems to work rather well.
Free RAMWolff's Genesis morphs have some very awesome morphs for definition details, have you look in there?
Also I used some Finess/Bodybuilder definitions, seems to work rather well.
Oh, I've got the muscularity morphs from the store for Genesis, I just wasn't paying close enough attention when I was working on her. lol
I do have all of Ram's morphs for G2F, though. About the only morphs I have for that chick.
I'm also finding that if you dial a moprh about 105% it saves small definition better but I don't know if Gen-X allows you to do this.
I can just turn off limits in the parameters.
/edit
Adding in extra just bulks her up more without adding any real extra definition. I'll just do it manually through the muscle morphs and save a shape preset or a controller morph.
Than maybe it's because some people are very passionate about that point and feel as if they're not heard.
I... don't follow the logic here. The Body Morphs for Genesis 2 Female are (off sale) $20. Genesis 2 works with the V5 uv's. So I can do a muscular female character using Genesis 2 Female without spending $40 (off sale) for Gia. Yes, getting Gia is cheaper than getting V6 and the body morphs, but I don't need V6 to use Genesis 2 Female.
True but G2F is more of a generic shape then Gia or V6. G2F is nice as a base shape but Gia's shape is far more defined.
Than maybe it's because some people are very passionate about that point and feel as if they're not heard.
That much is obvious. Granted, they're posting in forums that the people in charge presumably don't bother reading and the decisions are ultimately going to be based on revenue, so that feeling's probably pretty accurate.
So I shall share a quickie render of G2F with no acutal G2F morphs (other than the V4 morph for G2F). Mostly V4 morphs actually. I think I used a small amount of 1 Genesis morph, but I don't recall....
Yep, her waist is too thing for "Real" and other issues with her arm muscle structure and such. But for a fantasy warrior woman that didn't actually cost me any new funds, well, not too bad. and she was quick to dial in.
no SSS or anything fancy like that either. Crap, i hope i'm still on topic. lol
I've already said what I needed to about the new figure. I wouldn't be posting at all except that I've had a response from my general feedback that I thought might shed light on the situation.
I'll leave you to draw your own conclusions...it's a pity that someone from DAZ didn't post this to stop speculation. Much thanks goes to the person from DAZ who took the time to reply to my general feedback on Zendesk.
That much is obvious. Granted, they're posting in forums that the people in charge presumably don't bother reading and the decisions are ultimately going to be based on revenue, so that feeling's probably pretty accurate.
HA, yeah, I guess you're right :D
But I guess for many of us, it still feels better to voice our opinions anywhere than nowhere at all. And if the powers that be even take the smallest bit of input from the forums, it's still not a complete waste.
The thing is, revenue only tells you so much. But on occasion you need some qualitative date to back up you quantitative information ^^
The point of this thread is to discuss the merits of a Gender specific figure vs the merits of a completely unimesh figure. Obviously each has their pro's and cons. The best part is that here at DAZ we have both. The Genesis 1 figure isn't disappearing, and as long as there is a market for Gensis content then I'm sure PA's will deliver. At the same time there are those who require a gender specific base for what they are trying to do, the splitting the base figures accomplishes that. The decision to do separate male and female bases wasn't one that was made lightly. It was made after consulting PA's, and listening to customer feedback. The gender specific base allows the female figures to have rigging that is optimized for a female figure, the same is true for the male. Content creators can create morphs that are gender specific rather than losing detail by trying to make them fit for both male and female. Clothing fits better, and looks better when it is built on a gender specific base.
The Gia description was not a jab at those who prefer Genesis to Genesis 2 Female. We were trying to make the point that Gia will be versatile, you will be able to combine her morph with other Genesis 2 Female morphs, and you will be able to use other Genesis 2 Female clothing and textures on her.
As for the phrase "most clothing, hair and textures" in the description, the most is there because not all G2F clothing items will have custom fit morphs for Gia. PA's decide which figures they will include custom fit morphs for. When a clothing item doesn't have a specific custom fit morph Studio will auto-project the morph (if you use the DSON importer you can use the 'transfer active morphs' function). These auto-projected morphs are usually fine, however that is not always the case. It would be presumptuous of us to assume that ALL future clothing for G2F will work perfectly on Gia. I can guarantee that you will be able to at the very least fit all clothing to G2F and get an auto-projected fit morph for Gia. In most cases it will look just fine. Gia also has her own optimized UV set. You can apply textures with other UV sets, but those UV sets aren't optimized for Gia, and you may get some stretching in the texture. That stretching won't be noticeable to most though. Finally props don't auto-follow morphs. If someone were to make a G2F hair that was a static prop, instead of conforming hair the hair might not work with Gia. These issues aren't new to Gia and existed with Genesis as well.
I hope we can begin talking about the merits of both Genesis and G2F, as well as discussing any of the drawbacks. We at DAZ are interested in providing the highest quality figures we can, and any feedback is welcome and appreciated.
By saying she's as versatile as Genesis? Is that a good idea considering Genesis is WAY more varsatile?
Hi, Jared
Thank you for taking time to participate in this thread.
Then she shouldn't be compared to Genesis' versatility, because Genesis will always have more versatility than gender-split figures. Even if the line wasn't intentional jab (which I believe because after pearls such as 'Jesus hopping Christ on the pogo stick' I'd believe in any sort of blunder), this line was simply not stating things correctly and should instead recall Victoria 4 because Victoria 4 is the same principle G2F uses.
G2F can't use male or kids UVs and textures from Generation 4 or 5 (Mike 5), like Genesis could, can't use (without PA support) even V4 UVs and even with this support G2F has to go through small bother of converting V4 matposes to duf. G2F is cut significantly in the basic functionality, making it very unfriendly to many users, and new morphpacks and UVs like Gia won't cover this gap.
By saying she's as versatile as Genesis? Is that a good idea considering Genesis is WAY more varsatile?
The description doesn't explicitly state Gia is as versatile as Genesis, though I can see how the wording could be interpreted that way. It also depends on your definition of versatility. I don't want to put words in anyone's mouth, but the general consensus of this thread is that versatility comes from an androgynous mesh. (I hope I'm not oversimplifying here). Is G2F as versatile as Genesis in this regard, well obviously not. However, G2F has other features that make her versatile that Genesis enjoyed, such as being able to share clothing between, mixing morphs, sharing UV sets etc. The product description was speaking more to latter rather than the former.
Wasn't that what we had with V4, minus the weight mapping?
Balderdash! You can go to the store page and see that is simply not true. Releases are running 2 to 1 in favor of Genesis 2 exclusive (no Genesis 1 versions available), just as many of us predicted and faster than we feared. It is obvious most PA's can not or will not support two versions, and it is only going to get worse as many of the Genesis products were already in development before DAZ just dropped this bomb on us.
DAZ can try to put this off on PA support or customer support of markets if DAZ likes. But this is a situation created by DAZ and all in the name of some mythical versatility and improvement that I have to wear my special glasses to see.
Anywho, the dice are cast. DAZ's course is set, and as I said in my original and mod deleted post ... I have no illusions of my over importance as a single customer. You have plenty of more versatile and possibly gender specific customers, it is clear. So I shall bid DAZ a nice day and get on my way again.
Have a nice day.
The description doesn't explicitly state Gia is as versatile as Genesis
"to give you the versatility you have come to expect from Genesis."
I could be wrong, but it totally sounds to me that way.
The description doesn't explicitly state Gia is as versatile as Genesis
"to give you the versatility you have come to expect from Genesis."
I could be wrong, but it totally sounds to me that way.
It sounds to me like it's saying that Gia plus V6 make the Genesis2Female as versatile as Genesis -- which is even more disingenuous, since with its female/male/child base shapes Genesis was far more versatile on the day of its release than the Genesis2Female ever has any hope of being. As Ameesa pointed out above (and she's only the latest to do so, since it's a bit obvious), this is a step backwards to the old-tech divide of having the female characters on a female base figure and the male characters on a male base figure, except with weight-mapping this time. There's no technological reason requiring this, and the ones that have been claimed could've been resolved far better by DAZ providing the PAs with better clothing creation tools, not by gender-splitting the base.
"to give you the versatility you have come to expect from Genesis."
I could be wrong, but it totally sounds to me that way.
It sounds to me like it's saying that Gia plus V6 make the Genesis2Female as versatile as Genesis -- which is even more disingenuous, since with its female/male/child base shapes Genesis was far more versatile on the day of its release than the Genesis2Female ever has any hope of being. As Ameesa pointed out above (and she's only the latest to do so, since it's a bit obvious), this is a step backwards to the old-tech divide of having the female characters on a female base figure and the male characters on a male base figure, except with weight-mapping this time. There's no technological reason requiring this, and the ones that have been claimed could've been resolved far better by DAZ providing the PAs with better clothing creation tools, not by gender-splitting the base.
I was actually planning to be more sarcastic then I came across, I'm at work and got busy. What bothers me, is they go through this entire thing of Genesis, telling us essentially it's the best thing since sliced bread, split the community in half between Poser and DS users, fractioned the community even further between Genesis and G2F, and now we should be happy cause we're sent back to V4 gender spiltting square one? They should have just made seperate weight mapped figures for each application (which is very obviously possible), called them Gen5, then throw in Genesis original as toy DS users could play with.
But what's the best way to do that, though? Zendesk? Here at the Forums? A lot of members here say that we're actually wasting our time talking about these kinds of things because the company doesn't frequent the Forums, that the only way to really make a statement is through buying certain items and not buying certain others. But I know that method won't work because it will always be overshadowed the silent majority who keeps buying nothing but females and their rehashed fantasy slutware.
I think Jared wants to talk to you in this thread, is why this was split out from the other thread in order to ffacilitate the conversation.
I'll leave you to draw your own conclusions...it's a pity that someone from DAZ didn't post this to stop speculation. Much thanks goes to the person from DAZ who took the time to reply to my general feedback on Zendesk.
I am just quoting this incase anyone missed it. We only have one half of Genesis 2 at the moment so it really unfair to judge and compare versus other figures. I have highlighted a section that I feel deserves attention.
I am just quoting this incase anyone missed it. We only have one half of Genesis 2 at the moment so it really unfair to judge and compare versus other figures. I have highlighted a section that I feel deserves attention.
Yes. Possible Until GM2 comes out... when we have to buy the basic body morphs all over again because they split the figure, we don't know if anyone is going to bother making G2M to G2F (and vice versa) clones. From what I've seen with Genesis 2 Female, I don't think DAZ is going to make such clones. I think we're going to have to depend on vendors like SickleYield and MallenLane to provide them (or making them ourselves). After all, it is only because MallenLane saw the value of having the V4 UV and Shape on Genesis 2F that we even have that. DAZ wasn't going to do it at all. Do you really think that they'll do cross-gender clones, when clearly they don't have to?
I think what is unfair is that we have a zero official information about how G2F and G2M are supposed to work together, despite the first half of 'Genesis' 2 is out and some planning should be already done for this sort of long-running project. Keeping all this information to themselves DAZ3D doesn't make the situation better.
There was zero of official technical information on G2F either, except of some vague promo blurb statements like "She has gender-specific rigging now!" (which is, so far, not confirmed by any sort of testing) and "She has more polygons" (on where they are MallenLane gave most of information but it is hardly the same level as an official statement). Official communication on all technical aspects on G2F was exactly zero, and I don't see how it is going to change for G2M, because, personally to me, this appears to be a new policy - just pictures and hype blurbs without any actual technical proofs. And because DAZ3D didn't bother to release official G2F clone for Genesis I personally don't think that comparability and good transfer of stuff even between two 'Genesis' 2 base models would be their priority if in plans at all, and I'm unwilling to support figures with such dismal level of official DAZ3D support in terms of comparability. I don't want to rely on a mercy of PAs who might (or might not) make what I need to have a fully functional 'Genesis' 2 with a level of comparability at least close to what Genesis has right now.
Miracle might happen, and speculations might run wild, but currently I judge G2F on a basis of what she can do right now. And she can't do much, I'm afraid.
Still waiting on G2F clothing that works better than V4 or Genesis clothing.
I am just quoting this incase anyone missed it. We only have one half of Genesis 2 at the moment so it really unfair to judge and compare versus other figures. I have highlighted a section that I feel deserves attention.
I don’t doubt it is possible both Genesis 2 bases share their own clothing, considering Genesis can wear Generation 3, 4 and all Genesis characters content in one single figure. Probably by spending more in some item like the V4 Uvs and V4 Autofit option for this female base.
But that possibility doesn’t say that much, and probably that’s why it was missed (ignored).