Geometry Shell, G2F and UV Sets
I was hoping that someone might give me some clarification on how Geometry Shell is supposed to work with regard to UV Sets.
As I understood it, with the 4.6.0.18 update, Geometry Shell is supposed to have all the UV sets in Studio available for use. However, when I try to use Geometry Shell with G2F, the only UV Sets available are Genesis 2 Base Female, Victoria 4 (via Mallen Lane's clone, I assume) Victoria 5 and Victoria 6. All of the other UV sets in Studio aren't listed. Since Geometry Shell can have a completely different UV from the underlying figure, the other UV sets should be visible, shouldn't they?
Is there some way to get Geometry Shell to see the other UV Sets? Is this a bug that should be reported, or a limitation in Studio that just has to be lived with for now?
Any information will be much appreciated.
Comments
Only the UV Sets available to the original can be available to the shell - it is, after all, the same underlying mesh.
What it meant I think that with G2F you can use V6 UVs while with G2F shell you can use V4 or V5 UVs.
Yeah, that's what I thought was going on, based on the directory structure under /data. And since it took a separate clone for V6 to be able to see V4 UV sets, it'll probably take something like that before the other UV sets can be seen by G2F or the eventual G2M, assuming he comes along someday. Drat. Well, it's nothing essential.