Rescale M4 and reset scale to 1 (100percent).
kapynvne_328bc2e563
Posts: 23
Hello I created a custom morphed model based on M4. Which has a much larger scale (157%). I created some clothes as .obj files and I'm trying to fit them to the M4 skeleton.
because I modeled them for my custom character the skeleton doesn't fit properly, and the auto transfer skeleton fails. Is there a way to reset the scale of my custom model skeleton so that the scale dial reads 100% rather than 157%. I think this will have the desired effect because right now the transfer utility rescales the skeleton to 100% before fitting (making it way too small for my model and ruining the clothes).
Thanks,
Comments
Have you tried setting the Source Shape to Current in the Transfer Utility (and checking reverse Source Shape from Target, in the additional options)? I assume, by the way, that this is Michael 4 for Genesis - or that you have converted M4 to a weight-mapped figure.
Yes I converted M4 to weight mapped, and tried doing it with current. It transfers the skeleton but when it is fitted to M4 it is scaled wrong and so appears distorted, if not fitted the skeleton seems ok.
It seems to think it needs to be rescaled somewhere because the figure it was transferred from was not 100% scaling.
Also, the ChestSize, and HeadSize morphs seem to affect the scale dials. So that when the clothing is fitted it fits as if these dials were 100% rather than their current values.
In that case you will need to model around a figure that has the actual morphs, but is not scaled. If you select the scaled bones and look at the scale parameters there should be a chain icon - click that to break the link to the morphs (but don't save the figure as an asset, or use the Save modified assets command, while it's like that).