Map Transfer looks horrible
lindell
Posts: 59
So far, with all of my attempts to use the map transfer have returned really strange renderings. TC2 has usable results, however hasn't been updated to use the Gen5 or Gen6 UV maps. Can anyone give advice on this?
Comments
What settings are you using? Is the problem resolution, or something else? You can't post the textures, but you could post a render of them applied to a figure (as long as it's not the groin, or the breasts of a female figure).
I wouldn't post anything that would be usable, can I post a cropped section of the outputted texture. The best way to describe the converted texture is that it looks feathered, jumbled, garbled, etc.
it's better to apply it to a model, rather than post a segment of the flat map.
I have created the attached rendering as requested to illustrate the bad conversion. Basically it is the conversion of a GIA UV mapped defuse texture (all bump, specular and special settings were removed and turned off prior to the transfer), converted to V5 using the highest quality setting possible. I had G2F set to GIA UV mapping, ran the map transfer, selected V5 UV, the transfer made the textures, and then I applied those textures to G2F, changing the UV mapping to V5 and then created this face render.
I have also made several attempts using Genesis 1 with the same or similar results. I am using the latest public release of Daz Studia 4.6 and the latest Starter Essential packages for both Genesis figures.
I usually get something like that when transfer all surfaces at once, plus with defuse maps together with specular or displacement. Things would end up mixed in some areas. Try transfering just 1 surface group at the time, like just group 1 (face, lips, nostril). And try switching to DS default shader, perhaps that would make a difference.
Thank you for the suggestion. I'll give that a try!
Thanks again, Ben981200000. Creating the seperate templates for each group of materials was the trick, I think returning the shaders to basic also helped. The templates for the materials is also a real nice discovery to change several surfaces with the same maps all at once without having to pick each surface every time. I don't think this is covered in any tutorials or documentation, which is too bad.