When using autofit on older content to gen2, content sometimes deformed when file reopens?
Serene Night
Posts: 17,639
I've been having problems when using the autofit on gen 6 figures. They look fine when autofitted and saved. but when I re-open the file the objects (like in this screenshot the bikini), are very deformed. In this case it is her bikini bottom for some reason.
I only recently realized this is what was happening.
I can remove the item from the scene and replace it, but I never seemed to have this issue before with saved files..
Is there a solution?
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Comments
I have experienced the same issue at least once. I did what you did, deleting it and re-auto-fitting it, which got me through, and I haven't checked back to see if re-opening caused it a second time, but there does seem to be a problem of some kind.
It could be the collision or smoothing settings. Do you have smoothing on? If so you can change the smoothing type to generic and that often fixes it. Other than that, as story pilot said, deleting and re-adding are options.
*you and your skimpwear*
I recently had that happen with a bikini bottom too, but it was a V4 item on an A4 morph. It wasn't going to fit so I thought I would try it without "fit to" ; when I changed it to "none", the item turned into a big black shape. There may be a clue there. Or not. :)
Hah. Not a lot of Skimpwear in my runtime, but I do have a few bathing suits like this one.
Anyway I just was trying to do the GIA tutorial mentioned earlier and that called for a swimsuit.
I didn't do anything special but autofit it to GIA.
I actually have this issue with other G2 figures.
One I had a shirt blow up so large it hid the figure from view. I thought the file was corrupt. Turns out something is odd with autofit.
I've only had the problem with smoothing myself, sorry to hear that's not the cause. When it's smoothing it's an easy fix. Not sure if those items already had smoothing enabled, some items do.
I would recommend to check what smoothing algorithm used. Many older items for Genesis and Gen4 do not like anything else than "Catmull-Clark Legacy" as the newer smoothing algorithms in 4.6 will fail if the item has internal colliding meshes.
This is true too, I've done this myself. But isn't it the subdivision setting? Either way yes this is also something to check.
Thanks. I'm going to test this out tonight. =)