Props creating software

wsxcwsxc Posts: 19
edited December 1969 in Daz Studio Discussion

I need to create my own props. I doubt it's a good idea to import them from OBJ file, because I need to build a complicated props with many parts and some special parameters. What software should I use for this purpose?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    wsxc said:
    I need to create my own props. I doubt it's a good idea to import them from OBJ file, because I need to build a complicated props with many parts and some special parameters. What software should I use for this purpose?

    Props are generally static mesh objects, and they are parented to a figure in some cases (hat, stick, hair etc). They are usually imported as OBJ mesh files, but can be called form a PP2 poser format file as well.

    It sounds to me that you want to create something more complex, and if it has rigging, and parameters, it would probably be a figure. To create anything for use in DAZ Studio or Poser, you need a modelling program of some sort. Blender and Wings3D are free, Hexagon is sold here, and is very cheap.

    More information is needed.

  • SzarkSzark Posts: 10,634
    edited December 1969

    That depends on you. Blender is a very powerful modlling program and free..
    Hexagon, Carrara, Lightwave, Modo, Maya, 3D Max, Wings3D, 3D Coat, ZBrush etc etc just to name a few..

  • JaderailJaderail Posts: 0
    edited December 1969

    And as a side note, DS prefers Object format for Imports of items. They can be saved in DUF format after loaded.

  • ManStanManStan Posts: 0
    edited December 1969

    Note that Studio has the Hex bridge, meaning you can move models back and forth pretty easy.

  • wsxcwsxc Posts: 19
    edited December 1969

    It sounds to me that you want to create something more complex, and if it has rigging, and parameters, it would probably be a figure. To create anything for use in DAZ Studio or Poser, you need a modelling program of some sort. Blender and Wings3D are free, Hexagon is sold here, and is very cheap.

    More information is needed.
    Yes, I want to create a building with interior and some parameters. I have a set provides main building figure and a lot of props (and when you click on them, they are taking their places in the building), want to create something similar. Does Blender allow this?
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    wsxc said:
    It sounds to me that you want to create something more complex, and if it has rigging, and parameters, it would probably be a figure. To create anything for use in DAZ Studio or Poser, you need a modelling program of some sort. Blender and Wings3D are free, Hexagon is sold here, and is very cheap.

    More information is needed.
    Yes, I want to create a building with interior and some parameters. I have a set provides main building figure and a lot of props (and when you click on them, they are taking their places in the building), want to create something similar. Does Blender allow this?

    Setting up the items to load in one area of the building is something you do in DAZ Studio, not in Blender. You can certainly do that with items modeled in Blender, although I would urge you to also offer a separate preset for each item that loads it centered (if it's furniture and not, say, doors).

  • StratDragonStratDragon Posts: 3,249
    edited December 1969

    wsxc said:
    It sounds to me that you want to create something more complex, and if it has rigging, and parameters, it would probably be a figure. To create anything for use in DAZ Studio or Poser, you need a modelling program of some sort. Blender and Wings3D are free, Hexagon is sold here, and is very cheap.

    More information is needed.
    Yes, I want to create a building with interior and some parameters. I have a set provides main building figure and a lot of props (and when you click on them, they are taking their places in the building), want to create something similar. Does Blender allow this?

    Setting up the items to load in one area of the building is something you do in DAZ Studio, not in Blender. You can certainly do that with items modeled in Blender, although I would urge you to also offer a separate preset for each item that loads it centered (if it's furniture and not, say, doors).

    in Blender you can do this by exporting the OBJ as a singe item as long as each item in Blender is an individual item to begin with.
    If you have not used blender before you will need to spend a bit of time learning the interface, it's a learning curve but it's a unbelievably powerful app that can compete with other 3d packages that cost thousands.

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  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    But you shouldn't, because that makes a terribly inflexible product. :p

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    But you shouldn't, because that makes a terribly inflexible product. :p

    Agreed.

    You should export your objects out as individual objects and group them in Daz Studio. That way you can load the group and remove the props you don't want/need at the time.

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