How to fix clothing distortion for Genesis Body Shape?
raxq.cg_c889c89afe
Posts: 0
Hi,
I autofit a clothing item to Genesis but the clothing buttons get distorted for some of the body shape.
I tried to edit a morphs obj externally. But cant seem to get it to follow with the body shape setting.
Do anyone know how to fix this?
Butttonproblem.jpg
600 x 600 - 113K
Comments
Yep...that's a common problem with things like buttons and buckles
The way your supposed to fix them is with Rigidity Maps, but I haven't tried them yet
The doc's on them can be found here -> Rigidity Maps
Although I have heard that they are not that easy to do
The other method is to create a corrective FBM for the shape that you want to use. If you have already made the morph for the shape then with the clothing fitted and the shape dialed in, use Morph Loader Pro to import your morph onto the clothes and then use the same name as the FBM on Genesis ( ie: FBMMicheal5 ) and make sure that the location is set to the same Property Group as the Auto-Generated morph, the node is the clothing item and Overwrite Existing is set to Deltas Only
You will still get some distortion with posing with either method though.
Hope this helps... :)
Edit: Image attached was for a Genesis shape I did, but it should look the same, just the Node would be the name of the clothing item instead of Genesis as in the image
Thanks for the info.
I will give these method a try. Thanks again.
your welcome...
Hope it works for you... :)