Displacement at different heights
DoomsdayCM
Posts: 0
I am trying to use a displacement map to create realistic scars on a character, but I need some scars to be lower that skin surface (Deep Scar) and some to be elevated scars, how would I do this?
Comments
Displacement in DAZ Studio is based on the 0-255 grey scale. So 128 is Flat and 0-128 is down and 129-255 is up. That means dark areas will depress and light areas will raise you will need to set a Positive and Negative value in the Displacement channel to see the effect.
For Poser you need to Add a Negative math node to the Channel for Down displacement.
Hmm, I have just been using a bw image and adjusting pos and neg to get white to change, you got a guide?
It would be more accurate to say that black is whatever the minimum displacement value is, white is whatever the maximum value is and shades of grey give intermediate values - which, since the defaults are equal and opposite makes mid-grey zero displacement but you can change that. It is, if possible, better to use a 16-bit tiff for displacement - certainly if the displacement is going to be large - in order to avoid obvious stair-casing. In you case you'd want to keep min and max equal and opposite, so mid grey was neutral, but you may need to adjust the actual values (which are in cm) - paint the deep scars black, or dark grey, with a grey feathering around them so that the edges aren't vertical, and the raised scras white, or light-grey, with a feather to avoid vertical edges.
I tried this but am still only ably to get raised or depressed, not both :-/
What does your displacement map look like? What are your settings for displacement?
Using this map and these settings I get this render
That seems to have worked, I believe it was the grey BG that did it.
Originally I used black BG with White for the effect, then tried Black and White with trans BG.
Thank you :)
Also, since I am using this as a greyscale now will I still be able to do the lighter/darker border to get the gradual rise/fall of depth?
Yes, just blend from the colour of the scar down to mid-grey - the darker or lighter the colour, the lower or higher the surface respectively.