DS mats.... duf? dsa? dsf?
jakiblue
Posts: 7,281
i think i'm getting confused.
what's the difference between .duf, .dsf and .dsa when it comes to DS mats?
If you're doing textures for a genesis clothing piece that is in duf format, do the mats HAVE to also be in .duf format?
Whoa, I am so lost.
Comments
They don't have to be .duf, unless they make use of the surface sets feature. .duf presets will also load the object if desired if nothing is selected in the scene.
I'll just paste Richard's explanation from here: http://www.daz3d.com/forums/discussion/3491/#44317
wow, that's a lot of info to take in. I'm still confused tho.
Backwards compatibility with earlier DS versions doesn't really matter here, I don't think, as the textures are for a pair of Genesis shoes. And Genesis didn't work in earlier versions - tha'ts correct?
So if I saved the mats as .dsa, they'd work for any DS version that uses Genesis? Is that correct?
..or save as both .dsa AND .dsf to cover all bases?
If the product uses a DUF file to load it into DS then it's only compatible with DS4.5+, so there is no real point in saving material presets for it in anything other than DUF.