Mimic 'IDL Studio' for Poser in DS4
Pschelfh
Posts: 261
I saw some promo images on the internet for IDL Studio 2 for Poser and the quality seemed very nice! Is there a way to mimic this in DS4 (UE2, Arealights)?
I also read something about an IDL camera in DS, but I couldn't find much info about it...
Any ideas are welcome,
Peter.
Comments
I found this on the older forums regarding the IDL Camera:
1. Open shader mixer, select File - New Shader - Type: Camera.
2. Go to Repository - Roots - Lights - Indirect Light (Camera). Double-click it. Press "Create". Name the new camera so that you'd know where to look for it.
As for whether or not it's possible to mimic the IDL Studio from Poser in DS4, no clue.
If you don't check IDL in the Poser render settings, you don't get IDL. Does DS4.6 give you access to 3Delight's IDL settings?
Through the shader mixer and shader builder you can pretty much access ALL of 3Delight's capabilities.. learning curve is a tad steep though.
In Poser, I can load a standard Poser IBL light set up, check IDL and Firefly handles the IDL render pass. Any adjustments are made to the IDL settings in the render setting.
IDL Studio 2 is a light library with various light set ups for daylight, high key, ect, a material library for the cove and sphere and a props library consisting of the cove and sphere. The included tutorial gives you some different render settings from draft to High Quality.
The only thing you need the material room for is to change the materials on the cove or sphere. Cameras are standard Poser cameras.
I'm not sure where shader mixer would come into things in this. Is it that you cannot add or remove IDL in the 3Delight render settings?
I also have Poser, so I intend to get IDL Studio soon to test how it works.
I was under the understanding that Uberenvironment handles indirect lighting in DS4?
Peter.
I don't really use DS so I don't really know what it can do and cannot do. Perhaps someone more familiar with how UE2 works can tell you.
UE2 has both IDL with soft shadows and with directional shadows. There's been a known bug in UE2 for a couple years now though that it's rotation is off. The lighting is not projected from where it should be when using an image as the light source.
https://bugs.daz3d.com/view.php?id=49881
If you're using an image for a light source isn't that imaged based lighting or IBL? IDL Studio is short for Indirect Lighting Studio. UE2 does both IBL and IDL?
Yes, at least according to Omni's UE2 writeup.
http://www.omnifreaker.com/index.php?title=UberEnvironment2#Indirect_Lighting
I've seen the "high key lighting studio" product over there and always liked the effect (http://www.runtimedna.com/IDL-HIGH-KEY-STUDIO.html).
I finally took the time to see if I could reproduce something similar in DAZ Studio... below is the result. I was pleased, just added 2 min of post work in Phtoshop for (slight) contrast.
Turned out to be really easy, I used a single Advanced Ambient Light (http://www.daz3d.com/catalogsearch/result/?q=Advanced+Ambient+Light) that I shaded slightly blue, and put it close to the figure. Set the background color to white. That's it!
Render time was lightning quick. :-)
UE2 is one way of accessing IDL. ShaderMixer is another. And there are several ways to use ShaderMixer to do this. The IDL camera is probably the easiest way to use ShaderMixer for it, but you can create a light in ShaderMixer that does IDL, too. The reason for using ShaderMixer, is that neither an IDL light or camera are included/set up by default in DS. Once you've created them in SM, you can then save them out for reuse, so after that initial trip into ShaderMixer to create them, you don't have to return. And yeah, if you really wanted to, you could create a light set that has an on/off setting for IDL...but then, you start reinventing the wheel, because that's essentially what UberEnvironment2 is.