Daz Tole Shaders?

ssweetessweete Posts: 115
edited July 2013 in Daz Studio Discussion

is there a way to get shaders like these ones by little fox for poser---there called tole?
http://www.runtimedna.com/Tole-Painting-Materials-Autumn.html
http://www.runtimedna.com/Tole-Painting-SeaShades.html

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Post edited by ssweete on

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited July 2013

    You might be able to pull off something like it using Bishounen's Visual Style Shaders.
    http://www.daz3d.com/visual-style-shaders

    My first image was done with a Visual Skin preset, and the second used a basic Visual Color on the skin.
    Mind you, I don't do toons, uh, ever (in fact I downloaded Pippin just for this lol), so you can probably get better results with some tweaking.

    /edit
    Threw one in that had some props shaded too.

    /edit 2
    Have an all shaded one too while I'm at it.
    (crap.. I feel the cuteness creeping in..)

    Check the first promo on the subsurface toolbox too http://www.daz3d.com/shaders-materials/subsurface-toolbox
    You may even be able to do it with just SSS and colors.

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    Post edited by Lissa_xyz on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited July 2013

    The skin only on this is SSS. I think it matches the shaders in question a bit better since the SSS makes the skin appear more solid and less watercolor-ish. Just a single distant light on default settings is used. I did tweak the SSS settings and used the toolbox.

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    Post edited by Lissa_xyz on
  • ssweetessweete Posts: 115
    edited December 1969

    thanks i'll check out those shaders mentioned, the brown mushroom looks like what i want in the shader im looking for...the darker edges...which did you use on this?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited July 2013

    All 5 images use Visual Shaders on the mushrooms- the last image uses SSS presets instead on Pippin's skin only. I believe you can also get a heavier outline by using geometry shells.

    Here's a link to Bishounen's free shell outliner: http://www.daz3d.com/forums/discussion/21273

    Post edited by Lissa_xyz on
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