AH Environment Lights
Pschelfh
Posts: 261
http://www.daz3d.com/ahenvironmentlight-version-3-by-pendragon
http://www.daz3d.com/ahhdri-ibl-daylight-pack-version-3
Does anyone know if these work in DS4.6?
Thanks,
Peter.
Comments
No they don't and for me they don't even work in DS3A anymore. On top of that the vendor disappeared without any word a few years ago. It was like he got abducted by aliens, never to be seen again.
Thanks for the info!
Peter.
It is a real shame as I loved this light rig and gave some awesome results but if you think UE2 is a challenge to learn then this would have been a nightmare. :)
From what I read in old threads it also had specular light via the IBL. That is one thing I don't like in UE2, always having to set up the specular light on top.
Yep I agree both UE2 and Area are a pain for specular highlights. I have wanted an all round enviroment light that give good spec for a while now myself.
psssst carrara ;-)
*laughs* I actually bought Carrara with the offer of the EnviroKit from Dartanbeck. Still have to play around with it properly though, the Genesis portion is giving me some headaches. But then again, that part is pretty much part of the beta.
Enough with the off-topic though from me :)
I have Carrara 8, still getting my head arround all the light options (in the scene, in the render window)!
I still wait for the official 8.5 release to dive into it and fully use all DS content.
Peter.
I have bought them when I was using DS3A and they worked fine, no problems. I would have loved to get an updated version.
Besides that, I had found the new website of Arthur Heinz sometime ago and have send him an email regarding this light set and if he is going to update them for the current DAZ Studio version but never got a reply :( He has a photo blog right now and his old domain http://www.pendragon-observatory.org/ redirects to the new website address.
Well the last ever version of DS3 broke this and wouldn't work no matter how or where I installed it. I still use DS3A now. But yes I would love for it to be updated.
Sadly, this is the problem when you buy a 3rd party plug-in. If the author decides to not update it when DAZ Studio changes, there's nothing you can do. I have some of them, the ahEnvironment and the Camera Pointer plug-ins for example, that became useless, and this is the reason I'm very cautios now when I decide to buy something like that
I always liked some of the stuff that I saw done with them, I thought some of them looked better than stuff done with Uber Environment but, if I recall correctly, there was a long delay getting them working for DS3 so I didn't pick them up. It was not just this, a LOT of stuff took a long time to migrate over and some never did, I still miss Joelegecko's free shaders. Then Reality came along and I got that, and then I got way too busy to use anything very much.
I wondered if it would be possible to recompile them or whatever that's called to work with the current Studio version. I know it works with shaders but not sure if you can do the same with this lights.
Truth be told I would rather use AH instead of UE2. But I will say one thing UE2 is so much easier to learn than Ah. Well it was for me. :)
The last version of Ah that worked in DS3 was very sensitive to low poly meshes, like Area Lighting can be. With the new Sub-D algorithms we now have in DS4.6 this wouldn't have been an issue. Yes a real shame.
Yeah, I'd also like to use ahLights instead or in addition to UEs -_-
Well I am a happy bunny. I just uninstalled Ah and reinstalled in in a new location and it now works in DS3A. I stand corrected.
The reason why I new something was not working right is that when I loaded Ah in got a handful of parameters and no liight. Now it loads as it should.
I still what a DS4.6 update but I fear that will never happen.
I doubt it. Unless DAZ took it over, which I don't think they have done. There are things about UE2 that I'm not exactly in love with, so it is too bad. Maybe some genius with shaders will write a better system for DS. But, the better mouse trap doesn't always get people to your door, unfortunately, so they may not bother. How many people actually used PW Surface? I'd be curious to know, I didn't, because at the time I was intimidated by it, now, I would be more likely to export to another renderer entirely.
I use PwSurface, Effects, and Ghost still. I am using pwSurface more now as I can't use AOA, Uber Surface 2 in DS4.6 at all with out crashing. My PC's fault.
I miss the AHEnvironment light shader... I used to use it before DS4 and moving to UE wasn't easy. I'd pay good money for a DS 4.5 version :)
Regarding my jlgShaders, I lost my sources while moving to Canada and if I had to be honest, their quality was quite limited, as was my knowledge of Renderman shader coding...
...I used pwGhost and pwCatch Tried pwSurface but at the time was on a 32 bit system and using settings like SSS pretty much was a quick trip to a render crash for me.
I used the updated AH in 3Advanced, and agree that it worked better than UE and was easier to use thanks to the nice tutorial that was included. I found a couple sets of HDRI environments on ShareCG which worked well with it as well.
Getting better at this UE stuff sort of but still can't figure out how to do a UE specular and UE Distant light and can't afford the Spotlight expansion right now.
Yes, I remember you posting about that several years ago, I wasn't blaming you, just pointing out that some things never made the version transition. :-) I do miss your X-Ray shader though, I've never found anything that let me do quite what that one would.
You have the same transparency based on normals in this DS shader by PWSurface :
http://www.daz3d.com/pwghost/
...except it's better and with more options ;)
I especially loved the gradient shader of Joe's. Haven't seen anything like it since. Forgot what it was called.
As to the ahLight I loved it but never got it to work in DS3A. I think you could turn velvet on through the light which was very convenient.
..here's one pic I did using the AH Environment lights. Worked so well with the MPC backdrop to actually make it look like part of the scene.
This was rendered in DS3Advanced with ahEnvironmentLight Version 3