Questions about Biohazard

Serene NightSerene Night Posts: 17,639
edited July 2013 in The Commons

Hi:

I really like Biohazard environment: http://www.daz3d.com/biohazard-1

I have two questions. In the promo art it says: "Color Correction" on one image, making it green, and the second is "Volumn smoke added"

I am not sure what color correction means, and what is volumn smoke?

I am just trying to understand these terms.

Post edited by Serene Night on

Comments

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Is the render done in Poser or DS? i know Poser has had depth cue and volumetrics since version 5 and believe DS has them as well.

    I couldn't begin to explain the color correction.

  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    Some appear to be in daz. it looks now that the promo art may has been changed since I don't recall seeing the monstrosity in them when last I looked. I am not sure what volumn smoke is. I am interested in achieving the atmospheric quality of the smokey render with the godrays in the promo art. I am using daz.

  • QuickRQuickR Posts: 22
    edited December 1969

    Is it possible those notes are referring to what was done in post work?

  • SorelSorel Posts: 1,395
    edited December 1969

    You can achieve the god rays by using Age of Armour's Atmospheric Cameras or the ubervolume lights hat come with Daz already. The color correction was probably done through post work.

  • SorelSorel Posts: 1,395
    edited December 1969

    hmmm I was going to show you an example with my scene but I can't seem to get the volumetric light to come out right. Would probably be best to ask the vendor how they pulled it off.

  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    Endrance said:
    hmmm I was going to show you an example with my scene but I can't seem to get the volumetric light to come out right. Would probably be best to ask the vendor how they pulled it off.

    Oh thanks. That's nice of you. =-) I'm working on it but I like his lighting more. I've added my volume camera from the atmospheric effects package and have some light effects, but they aren't nearly as awesome as his setup. LE sigh. I'm afraid his are just more dramatic.

    Lighting is always going to be my nemesis I think, but as long as I improve, I can't ask for more.

    This is an amazing set and I really like it the way it renders. Really fantastic.

    funny, before I even saw he added daz monstrosity to it, I had decided to use the same critter.

  • SorelSorel Posts: 1,395
    edited December 1969

    Endrance said:
    hmmm I was going to show you an example with my scene but I can't seem to get the volumetric light to come out right. Would probably be best to ask the vendor how they pulled it off.

    Oh thanks. That's nice of you. =-) I'm working on it but I like his lighting more. I've added my volume camera from the atmospheric effects package and have some light effects, but they aren't nearly as awesome as his setup. LE sigh. I'm afraid his are just more dramatic.

    Lighting is always going to be my nemesis I think, but as long as I improve, I can't ask for more.

    This is an amazing set and I really like it the way it renders. Really fantastic.

    funny, before I even saw he added daz monstrosity to it, I had decided to use the same critter.

    yup I'm trying to use the AoA camera as well, but for some reason It puts so much light in my scene and I can't seem to edit it to work right. I'm going to try and give it another go today. I tried using the ubervolume stuff too and that just came out...weird looking lol.

  • SorelSorel Posts: 1,395
    edited July 2013

    Ok so! I did some decent tests I suppose. I think this is as good as I can get it for now. I did a bit of my own post work on the second image. Also I notice there are artifact like thingys near the open roof. Dunno why those are appearing for. And the one spot is really bright for whatever reason.

    I feel like, eventually I'll just get Luxus or Octane (I know octane can make "god rays"). Really wanting to go full blown photo realistic.

    biohazzard_test02.jpg
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    biohazzard_test.jpg
    1920 x 1080 - 680K
    Post edited by Sorel on
  • HeraHera Posts: 1,957
    edited December 1969

    Godrays using Age of Armour’s Atmospheric Cameras is really something hard to achieve. I've been playing with those cameras for a while now, and the only way to get some kind of godrays is to use only one - or perhaps two light sources and place the one to make the rays more or less next to an object, turn it really bright and then use the deep shadow map for the light. But I've never managed to get those prominent rays, so those must have been enhanced trough postwork.

    Another idea is to simply use a plane primitive and create a ray using a transparency map. Much easier to control!

  • SorelSorel Posts: 1,395
    edited December 1969

    Kind of sad Daz Studio doesn't have better options built in already. Though the program is free...that might be a factor lol >.>

    Does Cararra have volumetrics?

  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    Here's my render.

    fordaz.jpg
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  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    Herakleia said:
    Godrays using Age of Armour’s Atmospheric Cameras is really something hard to achieve. I've been playing with those cameras for a while now, and the only way to get some kind of godrays is to use only one - or perhaps two light sources and place the one to make the rays more or less next to an object, turn it really bright and then use the deep shadow map for the light. But I've never managed to get those prominent rays, so those must have been enhanced trough postwork.

    Another idea is to simply use a plane primitive and create a ray using a transparency map. Much easier to control!

    I tried for hours doing the godrays with age of armor and my godrays suck. LOL. The tutorial is also really scant.

    I would love it best if there were some presets sold with these cameras so that I could see how this is done.

    I found the best solution was actually postwork using Ron's light and shadows. It makes excellent godrays with a lot less frustration.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I am going to presume when they say colour correction they actually mean Gamma Correction

    gammaCorrection.jpg
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  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Szark said:
    I am going to presume when they say colour correction they actually mean Gamma Correction

    Gamma wouldn't change a blue scene green, it would only look like a lighter shade of blue. ;)
  • SzarkSzark Posts: 10,634
    edited December 1969

    Would help If i went and looked at the images....LOL Yeah probably Photoshop Colour correction then or something similar.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Szark said:
    Would help If i went and looked at the images....LOL

    Damn.. I should've told you that it had pretty pink ponies. >.<</p>

    :P

  • SzarkSzark Posts: 10,634
    edited December 1969

    I thought it had. LOL

  • HeraHera Posts: 1,957
    edited December 1969

    Vaskania said:
    [
    Damn.. I should've told you that it had pretty pink ponies. >.<</p>

    :P


    Pretty Pink Ponies - now that's what I call biohazard :-O
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