FBX Animation Blending

edited December 1969 in Daz Studio Discussion

Hi Guys,

I have created a character with multiple AniBlocks attached which are looped animations e.g. walk, run idle etc. Obviously because these are looped animations I don't want any blending between AniBlocks so have turned the blending down. Now my issue is even though all seems well when scrolling across the timeline, when exporting to FBX and previewing the result in the QuickTime player I seem to get blending at points where the animations meet as if FBX is blending it automatically. What's even more weird is when I then import this FBX into 3ds Max there is no blending visible. The character is then intended to be used in Unity which upon import seems to be picking up the blending in the FBX so when splitting up the animations they're not looping properly. Has anyone else come across this problem because it's really got me stumped.

Thanks

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited December 1969

    I was wondering if exporting the animations separately as bvh might be better

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