Ultra Violet lights and shaders, One step closer to bioluminescence?

JohnDelaquioxJohnDelaquiox Posts: 1,195
edited December 1969 in The Commons

I have been after a way to get Bioluminescence in studio for a long time, Via either a shader or new tech. I saw the Ultra Violet shaders in the store and it sparked my interest yet again. Biggest difference I see is that the Ultra Violet Shaders are closer to being Fluorescent rather than Luminescent. But it is still closer than what have come to in the past and still very cool. I would like to see some renders if anyone has bought the set yet.

Comments

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    Attached are two images. All I did was load the Light set, and apply the shader preset to the surface of the sphere. The shader that the presets use is the Omnifreaker Ubersurface shader which comes with DAZ Studio. This product doesn't include a new shader, just shader presets for the OUS.

    Anyway here are the two renders out of the box. I'm sure you could get more glow by adjusting velvet, ambient, and diffuse channels.

    Default_Ultrue_Violet.png
    928 x 945 - 180K
    Default_Ultrue_Violet_Flo_Blue.png
    928 x 945 - 174K
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