Ultra Violet lights and shaders, One step closer to bioluminescence?
JohnDelaquiox
Posts: 1,195
I have been after a way to get Bioluminescence in studio for a long time, Via either a shader or new tech. I saw the Ultra Violet shaders in the store and it sparked my interest yet again. Biggest difference I see is that the Ultra Violet Shaders are closer to being Fluorescent rather than Luminescent. But it is still closer than what have come to in the past and still very cool. I would like to see some renders if anyone has bought the set yet.
Comments
Attached are two images. All I did was load the Light set, and apply the shader preset to the surface of the sphere. The shader that the presets use is the Omnifreaker Ubersurface shader which comes with DAZ Studio. This product doesn't include a new shader, just shader presets for the OUS.
Anyway here are the two renders out of the box. I'm sure you could get more glow by adjusting velvet, ambient, and diffuse channels.