a question about genesis morphs and V4
Tye1980
Posts: 78
is there anyway of transferring the Julie Morph to V4?
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is there anyway of transferring the Julie Morph to V4?
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Not, so far as I am aware, using the tools built into DAZ Studio and Poser. You might be able to use it if you loaded V4 in the foreground and the Julie morph as an OBJ in the background and used a push command or the like in a modeller with background constraint on
Julie is a Genesis figure which makes her compatible with most V4 clothing and materials anyway. Assuming you're not using an older version of Poser which is incompatible with the DSON importer, you'll probably find it easier just to stick with Genesis if you want to use Julie. Failing that, there are also teen morphs available for V4, though they're not quite as glamorous in my opinion due to no weight mapping.
it's just Daz 4.6 has a problem with rendering most of the time it crashes so i thought of going back to Daz 3 or V4 and seeing if either one of them would help with my renders :)
Are you using the 32 bit version? If so, can you use the 64 bit version?
32 bit as my pc is only a 32 bit :(
Unfortunately that is going to limit you - it's very easy to run out of memory and crash in the 32 bit version. Limiting the complexity of your scenes can help (you can render in layers, loading the previous render as a backdrop as you work from front to back) or you can render one light at a time, then stack all the images up in an image editor and set the blend mode to Screen (I think) but either strategy can occasionally break down. You can also, depending on your final image size, try lowering the size of your textures (making a copy of the originals first, of course) but in theory 3Delight already adjusts the size it uses to reflect output size.
I normally just render the person fully clothed and textured (sometimes with shaders) I sometimes use Fisty's light that they included in there Sparkles shader : )
sometimes even test renders can crash it which is a big pain.
I have found which shaders cause the most trouble though so maybe limiting them I'll not have any more crashes :)