Anyone can make clothing? Willing to pay.

DISRUPTORDISRUPTOR Posts: 0
edited December 1969 in The Commons

I have contacted a vendor but waited and recieved no reply, i dont think i will get one to be honest :/
If anyone here can make clothing for daz characters i need an outfit for Mike4 and can pay through paypal.
The outfit is to be exclusive and must not be distributed to anyone else.
Please if someone could aid me in this as i am an artist not a vendor and i must have a custom outfit for a private project.
Thanks in advance, please remember this is a job not asking for free stuff here.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,791
    edited December 1969

    Do bear in mind that an exclusive item is likely to cost at least several hundred dollars, quite possibly over a thousand.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Are you planning on purchasing the copyright? It is the only way you would be able to ensure that the clothing models are yours exclusively.

    Purchasing the copyright not only involves considerable funds but requires contracts and attorneys. You won't get an exclusive set of clothing for the DAZ store price.

  • DISRUPTORDISRUPTOR Posts: 0
    edited December 1969

    I was looking at maybe $200 as a budget as i literally require the smallest amount of work. I can make the outfit myself with most purchasable content, i just have one item that can not be purchase, an upper body harness item to go over a shirt, and a thousand dollars is extremely steep for what it is i require. I pay $400 for full sculpted models and rigging, i am aware this is a very good price but to be honest i think $200 is quite fair for the small amount of work i need.
    And i would need no attorneys at all, just the agreement that i would be the sole owner of the files. From what i have seen of my moddlers this work should take no more than a day.

  • IgnisSerpentusIgnisSerpentus Posts: 2,500
    edited August 2013

    For something that I would not be able to resell, I would charge in the ballpark of what Richard has said. Even if its only one piece. The reason is because, I will never make my time back off that, and I will not have the option of making up for it in sales. But thats an estimate... it also depends on how much detail in the model/textures is involved, if the rig is easy versus difficult, etc, what morphs it needs to have included as far as fits, etc.

    Post edited by IgnisSerpentus on
  • DISRUPTORDISRUPTOR Posts: 0
    edited December 1969

    So my $200 budget isnt going to suffice for a harness? And im looking at like a thousand dollars for a few hours work (for a skilled moddler)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited December 1969

    your exclusive use clause is the issue here
    I doubt any of the stuff you have bought for those prices have that rider attached!
    Many freebie makers even do requests but not under those conditions.

  • IgnisSerpentusIgnisSerpentus Posts: 2,500
    edited December 1969

    Probably not, but as I said, it depends on the amount of work involved. Also, it takes longer than a few hours of work to do an outfit.... I think that people don't entirely understand how much work goes into them. Its more than just modelling, but rigging, morphs, textures, mapping, etc.

    Let me give you an example

    http://www.daz3d.com/dark-apocalypse-vermillion-dawn

    Ive made over 4k on that. And that will keep on selling. When u have something where the mold is effectively destroyed, a vendor has to charge what they'd potentially make off said set, if it was available for sale. In your case, its not a full outfit... so it wouldnt be 4k per se.... but youre looking at 700-1k at least. And again, depending on how detailed you want said item, even maybe more.

  • DISRUPTORDISRUPTOR Posts: 0
    edited December 1969

    Okay so i need just a harness, even if i remove the restriction you cant re-sell, you would be sued. I can comission this one item for use in an artistic manor to feature in a mod, if a vendor sells this (besides the initial comission) they are selling copyrighted material. So if i want this i could manage with like maybe $5000?

  • IgnisSerpentusIgnisSerpentus Posts: 2,500
    edited December 1969

    DISRUPTOR said:
    Okay so i need just a harness, even if i remove the restriction you cant re-sell, you would be sued. I can comission this one item for use in an artistic manor to feature in a mod, if a vendor sells this (besides the initial comission) they are selling copyrighted material. So if i want this i could manage with like maybe $5000?

    If its copyrighted material (as in, copyright to another artist besides yourself, without express permission in a legal document stating you can do this) I wouldn't touch that with a 10 foot pole lol

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Slightly off-topic, but it needs stating. If you plan to use Michael 4 in a game, you'll need an Indie game developers license. This is necessary even if you're creating a free game or using him in a game mod, so do bear this in mind if you haven't already purchased one.

    As for custom models, prices will vary depending on the sort of item and the amount of work it takes, so it will be difficult for any artist to offer an accurate estimate without knowing specific details on what you're after. As noted, many will charge up to a thousand or more depending on the complexity, so you might expect to spend more than you're comfortable with.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Is it you or your client who wants the exclusive rights? If it is the client then it is up to them to bear the cost of the copyright.

    These other models you mentioned do you own the copyright to them outright?

    Any of our clients who want full control of a work when it is completed are obligated to bear all the costs, including the cost of the copyright and any legal costs over and above what Legal handles.

  • DISRUPTORDISRUPTOR Posts: 0
    edited December 1969

    It is a 90's videogame that i am making a mod for (There are hundreds upon hundreds of modifications for this game and the community is the only thing keeping it alive) the mod will be for free distribution. There is NO illigal activity here -_-

  • DISRUPTORDISRUPTOR Posts: 0
    edited December 1969

    Slightly off-topic, but it needs stating. If you plan to use Michael 4 in a game, you'll need an Indie game developers license. This is necessary even if you're creating a free game or using him in a game mod, so do bear this in mind if you haven't already purchased one.

    As for custom models, prices will vary depending on the sort of item and the amount of work it takes, so it will be difficult for any artist to offer an accurate estimate without knowing specific details on what you're after. As noted, many will charge up to a thousand or more depending on the complexity, so you might expect to spend more than you're comfortable with.

    Im not using him in a game, im animating him, photoshopping, and creating sprites to be used in a Mod for a game.

  • IgnisSerpentusIgnisSerpentus Posts: 2,500
    edited December 1969

    Yes, but gaming modifications are usually texture packs for already existing models in the game. Im not entirely sure, and it might differ based on different games and how their communities are set up, but editing pre-existing meshes is a no no. If you're saying you want something made from the ground up (and I believe you are) but is based off of someone else's copyrighted design (ex: a video game character's TM'd harness that you want redone with extra stuff) that too, would be sketchy without something that states you can, in fact, do that... which would have to come from the original artist, or at least, the gaming company.

    But those are the kind of details you'd hash out with someone interested in actually taking this on.

  • Richard HaseltineRichard Haseltine Posts: 100,791
    edited August 2013

    Sprites are covered by the basic license for DAZ 3D content, so you are right that you wouldn't need a game developer license for those.

    Depending on the size of the sprites, and the nature of the harness, you may be better painting it onto the skin texture you want to use (or even directly onto the sprites).

    Post edited by Richard Haseltine on
  • DISRUPTORDISRUPTOR Posts: 0
    edited December 1969

    Sprites are covered by the basic license for DAZ 3D content, so you are right that you wouldn't need a game developer license for those.

    Depending on the size of the sprites, and the nature of the harness, you may be better painting it onto the skin texture you want to use (or even directly onto the sprites).

    Thanks for the suggestion but we have worked some code which allows high res sprites as opposed to the basic limited color pallet and scale. So i am trying to use Daz for the most part and also dumb down the stigma that is "Daz/Poser isonly any good for games ifyour making p*rn games" now i know this isnt the case and especially as the use of Daz characters has been made possible in realtime engines, but i started using Daz some 4 years ago because i wanted to be a games designer. This is my first major project since i have honed my skills.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    Make a budget with these 2 companies
    http://www.3duniverse.co.za/faq/
    http://www.its-ming.com/

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited December 1969

    DISRUPTOR said:
    but i started using Daz some 4 years ago because i wanted to be a games designer.

    This is the issue, DS/DAZ content isn't designed/developed for game development. You should be looking at a full featured modeling program, like 3DSMax, Maya, Blender, etc and they can help you gain any skills for game development.

  • DISRUPTORDISRUPTOR Posts: 0
    edited December 1969

    But that doesnt have the flexability of Daz
    And the kind of games i make are sprite based, bar this one project i am only really interested in mobile gaming.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    Hmm .. 2d understand!
    But back to what you said at the beginning of the topic: "If anyone here can make clothing for daz characters i need an outfit for Mike4 and can pay through paypal.
    The outfit is to be exclusive and must not be distributed to anyone else. "
    Well .. If you are looking for allguem I could make an outfit for your character ... I suppose you have the sketch / drawing that outfit ... you can post the draft here ... There is a huge variety of products for mike4 in many shops ... it is possible to find what you are looking for sale somewhere (for use in 2d)
    Think about it ... There are times in which to build a character that we only need to buy some packets ... can stay at least $ 100.00.
    need not be apprehensive about finding a complete package with everything you need.
    in a package, just pants can come close to what you want in another package you can have the shirt you are looking for and so on ... until you complete the character.
    Here an example, the image I used clothes of different packages to get a character who wanted to my M4 (his shirt for example, is for M3)

    8.jpg
    999 x 592 - 213K
    19.png
    999 x 592 - 623K
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Have you looked at Marvelous Designer? It's got a free beta running until the 15th. I've been playing with it and I think if you were a person who has never modelled that it would probably be the easiest way to quickly create an outfit. Even if you were to buy the professional license it would likely cost you less than a commissioned 3D model.

    In fact most of the problems I've been having with Marvelous Designer stem from the fact that I now have too much modelling experience so I'm approaching clothing problems with a modeller's mindset instead of a seamstress's one.

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